void mutation_branch::load_trait_group( JsonObject &jsobj, const trait_group::Trait_group_tag &gid, const std::string &subtype ) { if( subtype != "distribution" && subtype != "collection" && subtype != "old" ) { jsobj.throw_error( "unknown trait group type", "subtype" ); } Trait_group &tg = make_group_or_throw( gid, ( subtype == "collection" || subtype == "old" ) ); // TODO: (sm) Looks like this makes the new code backwards-compatible with the old format. Great if so! if( subtype == "old" ) { JsonArray traits = jsobj.get_array( "traits" ); while( traits.has_more() ) { JsonArray pair = traits.next_array(); tg.add_trait_entry( trait_id( pair.get_string( 0 ) ), pair.get_int( 1 ) ); } return; } // TODO: (sm) Taken from item_factory.cpp almost verbatim. Ensure that these work! if( jsobj.has_member( "entries" ) ) { JsonArray traits = jsobj.get_array( "entries" ); while( traits.has_more() ) { JsonObject subobj = traits.next_object(); add_entry( tg, subobj ); } } if( jsobj.has_member( "traits" ) ) { JsonArray traits = jsobj.get_array( "traits" ); while( traits.has_more() ) { if( traits.test_string() ) { tg.add_trait_entry( trait_id( traits.next_string() ), 100 ); } else if( traits.test_array() ) { JsonArray subtrait = traits.next_array(); tg.add_trait_entry( trait_id( subtrait.get_string( 0 ) ), subtrait.get_int( 1 ) ); } else { JsonObject subobj = traits.next_object(); add_entry( tg, subobj ); } } } if( jsobj.has_member( "groups" ) ) { JsonArray traits = jsobj.get_array( "groups" ); while( traits.has_more() ) { if( traits.test_string() ) { tg.add_group_entry( trait_group::Trait_group_tag( traits.next_string() ), 100 ); } else if( traits.test_array() ) { JsonArray subtrait = traits.next_array(); tg.add_group_entry( trait_group::Trait_group_tag( traits.get_string( 0 ) ), subtrait.get_int( 1 ) ); } else { JsonObject subobj = traits.next_object(); add_entry( tg, subobj ); } } } }
void snippet_library::add_snippets_from_json( const std::string &category, JsonArray &jarr ) { while( jarr.has_more() ) { if( jarr.test_string() ) { const std::string text = _( jarr.next_string().c_str() ); add_snippet( category, text ); } else { JsonObject jo = jarr.next_object(); add_snippet_from_json( category, jo ); } } }
void tool_comp::load( JsonArray &ja ) { if( ja.test_string() ) { // constructions uses this format: [ "tool", ... ] type = ja.next_string(); count = -1; } else { JsonArray comp = ja.next_array(); type = comp.get_string( 0 ); count = comp.get_int( 1 ); } }
void tool_comp::load( JsonArray &ja ) { if( ja.test_string() ) { // constructions uses this format: [ "tool", ... ] type = ja.next_string(); count = -1; } else { JsonArray comp = ja.next_array(); type = comp.get_string( 0 ); count = comp.get_int( 1 ); } if( count == 0 ) { ja.throw_error( "tool count must not be 0" ); } // Note: negative count means charges (of the tool) should be consumed }
/** *Caches a vehicle definition from a JsonObject to be loaded after itypes is initialized. */ void vehicle_prototype::load( JsonObject &jo ) { vehicle_prototype &vproto = vtypes[ vproto_id( jo.get_string( "id" ) ) ]; // If there are already parts defined, this vehicle prototype overrides an existing one. // If the json contains a name, it means a completely new prototype (replacing the // original one), therefore the old data has to be cleared. // If the json does not contain a name (the prototype would have no name), it means appending // to the existing prototype (the parts are not cleared). if( !vproto.parts.empty() && jo.has_string( "name" ) ) { vproto = vehicle_prototype(); } if( vproto.parts.empty() ) { vproto.name = jo.get_string( "name" ); } vgroups[vgroup_id( jo.get_string( "id" ) )].add_vehicle( vproto_id( jo.get_string( "id" ) ), 100 ); const auto add_part_obj = [&]( JsonObject part, point pos ) { part_def pt; pt.pos = pos; pt.part = vpart_id( part.get_string( "part" ) ); assign( part, "ammo", pt.with_ammo, true, 0, 100 ); assign( part, "ammo_types", pt.ammo_types, true ); assign( part, "ammo_qty", pt.ammo_qty, true, 0 ); assign( part, "fuel", pt.fuel, true ); vproto.parts.push_back( pt ); }; const auto add_part_string = [&]( std::string part, point pos ) { part_def pt; pt.pos = pos; pt.part = vpart_id( part ); vproto.parts.push_back( pt ); }; JsonArray parts = jo.get_array( "parts" ); while( parts.has_more() ) { JsonObject part = parts.next_object(); point pos = point( part.get_int( "x" ), part.get_int( "y" ) ); if( part.has_string( "part" ) ) { add_part_obj( part, pos ); } else if( part.has_array( "parts" ) ) { JsonArray subparts = part.get_array( "parts" ); while( subparts.has_more() ) { if( subparts.test_string() ) { std::string part_name = subparts.next_string(); add_part_string( part_name, pos ); } else { JsonObject subpart = subparts.next_object(); add_part_obj( subpart, pos ); } } } } JsonArray items = jo.get_array( "items" ); while( items.has_more() ) { JsonObject spawn_info = items.next_object(); vehicle_item_spawn next_spawn; next_spawn.pos.x = spawn_info.get_int( "x" ); next_spawn.pos.y = spawn_info.get_int( "y" ); next_spawn.chance = spawn_info.get_int( "chance" ); if( next_spawn.chance <= 0 || next_spawn.chance > 100 ) { debugmsg( "Invalid spawn chance in %s (%d, %d): %d%%", vproto.name.c_str(), next_spawn.pos.x, next_spawn.pos.y, next_spawn.chance ); } // constrain both with_magazine and with_ammo to [0-100] next_spawn.with_magazine = std::max( std::min( spawn_info.get_int( "magazine", next_spawn.with_magazine ), 100 ), 0 ); next_spawn.with_ammo = std::max( std::min( spawn_info.get_int( "ammo", next_spawn.with_ammo ), 100 ), 0 ); if( spawn_info.has_array( "items" ) ) { //Array of items that all spawn together (i.e. jack+tire) JsonArray item_group = spawn_info.get_array( "items" ); while( item_group.has_more() ) { next_spawn.item_ids.push_back( item_group.next_string() ); } } else if( spawn_info.has_string( "items" ) ) { //Treat single item as array next_spawn.item_ids.push_back( spawn_info.get_string( "items" ) ); } if( spawn_info.has_array( "item_groups" ) ) { //Pick from a group of items, just like map::place_items JsonArray item_group_names = spawn_info.get_array( "item_groups" ); while( item_group_names.has_more() ) { next_spawn.item_groups.push_back( item_group_names.next_string() ); } } else if( spawn_info.has_string( "item_groups" ) ) { next_spawn.item_groups.push_back( spawn_info.get_string( "item_groups" ) ); } vproto.item_spawns.push_back( std::move( next_spawn ) ); } }