Esempio n. 1
0
void mutation_branch::load_trait_group( JsonObject &jsobj, const trait_group::Trait_group_tag &gid,
                                        const std::string &subtype )
{
    if( subtype != "distribution" && subtype != "collection" && subtype != "old" ) {
        jsobj.throw_error( "unknown trait group type", "subtype" );
    }

    Trait_group &tg = make_group_or_throw( gid, ( subtype == "collection" || subtype == "old" ) );

    // TODO: (sm) Looks like this makes the new code backwards-compatible with the old format. Great if so!
    if( subtype == "old" ) {
        JsonArray traits = jsobj.get_array( "traits" );
        while( traits.has_more() ) {
            JsonArray pair = traits.next_array();
            tg.add_trait_entry( trait_id( pair.get_string( 0 ) ), pair.get_int( 1 ) );
        }
        return;
    }

    // TODO: (sm) Taken from item_factory.cpp almost verbatim. Ensure that these work!
    if( jsobj.has_member( "entries" ) ) {
        JsonArray traits = jsobj.get_array( "entries" );
        while( traits.has_more() ) {
            JsonObject subobj = traits.next_object();
            add_entry( tg, subobj );
        }
    }
    if( jsobj.has_member( "traits" ) ) {
        JsonArray traits = jsobj.get_array( "traits" );
        while( traits.has_more() ) {
            if( traits.test_string() ) {
                tg.add_trait_entry( trait_id( traits.next_string() ), 100 );
            } else if( traits.test_array() ) {
                JsonArray subtrait = traits.next_array();
                tg.add_trait_entry( trait_id( subtrait.get_string( 0 ) ), subtrait.get_int( 1 ) );
            } else {
                JsonObject subobj = traits.next_object();
                add_entry( tg, subobj );
            }
        }
    }
    if( jsobj.has_member( "groups" ) ) {
        JsonArray traits = jsobj.get_array( "groups" );
        while( traits.has_more() ) {
            if( traits.test_string() ) {
                tg.add_group_entry( trait_group::Trait_group_tag( traits.next_string() ), 100 );
            } else if( traits.test_array() ) {
                JsonArray subtrait = traits.next_array();
                tg.add_group_entry( trait_group::Trait_group_tag( traits.get_string( 0 ) ), subtrait.get_int( 1 ) );
            } else {
                JsonObject subobj = traits.next_object();
                add_entry( tg, subobj );
            }
        }
    }
}
Esempio n. 2
0
void snippet_library::add_snippets_from_json( const std::string &category, JsonArray &jarr )
{
    while( jarr.has_more() ) {
        if( jarr.test_string() ) {
            const std::string text = _( jarr.next_string().c_str() );
            add_snippet( category, text );
        } else {
            JsonObject jo = jarr.next_object();
            add_snippet_from_json( category, jo );
        }
    }
}
Esempio n. 3
0
void tool_comp::load( JsonArray &ja )
{
    if( ja.test_string() ) {
        // constructions uses this format: [ "tool", ... ]
        type = ja.next_string();
        count = -1;
    } else {
        JsonArray comp = ja.next_array();
        type = comp.get_string( 0 );
        count = comp.get_int( 1 );
    }
}
Esempio n. 4
0
void tool_comp::load( JsonArray &ja )
{
    if( ja.test_string() ) {
        // constructions uses this format: [ "tool", ... ]
        type = ja.next_string();
        count = -1;
    } else {
        JsonArray comp = ja.next_array();
        type = comp.get_string( 0 );
        count = comp.get_int( 1 );
    }
    if( count == 0 ) {
        ja.throw_error( "tool count must not be 0" );
    }
    // Note: negative count means charges (of the tool) should be consumed
}
Esempio n. 5
0
/**
 *Caches a vehicle definition from a JsonObject to be loaded after itypes is initialized.
 */
void vehicle_prototype::load( JsonObject &jo )
{
    vehicle_prototype &vproto = vtypes[ vproto_id( jo.get_string( "id" ) ) ];
    // If there are already parts defined, this vehicle prototype overrides an existing one.
    // If the json contains a name, it means a completely new prototype (replacing the
    // original one), therefore the old data has to be cleared.
    // If the json does not contain a name (the prototype would have no name), it means appending
    // to the existing prototype (the parts are not cleared).
    if( !vproto.parts.empty() && jo.has_string( "name" ) ) {
        vproto =  vehicle_prototype();
    }
    if( vproto.parts.empty() ) {
        vproto.name = jo.get_string( "name" );
    }

    vgroups[vgroup_id( jo.get_string( "id" ) )].add_vehicle( vproto_id( jo.get_string( "id" ) ), 100 );

    const auto add_part_obj = [&]( JsonObject part, point pos ) {
        part_def pt;
        pt.pos = pos;
        pt.part = vpart_id( part.get_string( "part" ) );

        assign( part, "ammo", pt.with_ammo, true, 0, 100 );
        assign( part, "ammo_types", pt.ammo_types, true );
        assign( part, "ammo_qty", pt.ammo_qty, true, 0 );
        assign( part, "fuel", pt.fuel, true );

        vproto.parts.push_back( pt );
    };

    const auto add_part_string = [&]( std::string part, point pos ) {
        part_def pt;
        pt.pos = pos;
        pt.part = vpart_id( part );
        vproto.parts.push_back( pt );
    };

    JsonArray parts = jo.get_array( "parts" );
    while( parts.has_more() ) {
        JsonObject part = parts.next_object();
        point pos = point( part.get_int( "x" ), part.get_int( "y" ) );

        if( part.has_string( "part" ) ) {
            add_part_obj( part, pos );
        } else if( part.has_array( "parts" ) ) {
            JsonArray subparts = part.get_array( "parts" );
            while( subparts.has_more() ) {
                if( subparts.test_string() ) {
                    std::string part_name = subparts.next_string();
                    add_part_string( part_name, pos );
                } else {
                    JsonObject subpart = subparts.next_object();
                    add_part_obj( subpart, pos );
                }
            }
        }
    }

    JsonArray items = jo.get_array( "items" );
    while( items.has_more() ) {
        JsonObject spawn_info = items.next_object();
        vehicle_item_spawn next_spawn;
        next_spawn.pos.x = spawn_info.get_int( "x" );
        next_spawn.pos.y = spawn_info.get_int( "y" );

        next_spawn.chance = spawn_info.get_int( "chance" );
        if( next_spawn.chance <= 0 || next_spawn.chance > 100 ) {
            debugmsg( "Invalid spawn chance in %s (%d, %d): %d%%",
                      vproto.name.c_str(), next_spawn.pos.x, next_spawn.pos.y, next_spawn.chance );
        }

        // constrain both with_magazine and with_ammo to [0-100]
        next_spawn.with_magazine = std::max( std::min( spawn_info.get_int( "magazine",
                                             next_spawn.with_magazine ), 100 ), 0 );
        next_spawn.with_ammo = std::max( std::min( spawn_info.get_int( "ammo", next_spawn.with_ammo ),
                                         100 ), 0 );

        if( spawn_info.has_array( "items" ) ) {
            //Array of items that all spawn together (i.e. jack+tire)
            JsonArray item_group = spawn_info.get_array( "items" );
            while( item_group.has_more() ) {
                next_spawn.item_ids.push_back( item_group.next_string() );
            }
        } else if( spawn_info.has_string( "items" ) ) {
            //Treat single item as array
            next_spawn.item_ids.push_back( spawn_info.get_string( "items" ) );
        }
        if( spawn_info.has_array( "item_groups" ) ) {
            //Pick from a group of items, just like map::place_items
            JsonArray item_group_names = spawn_info.get_array( "item_groups" );
            while( item_group_names.has_more() ) {
                next_spawn.item_groups.push_back( item_group_names.next_string() );
            }
        } else if( spawn_info.has_string( "item_groups" ) ) {
            next_spawn.item_groups.push_back( spawn_info.get_string( "item_groups" ) );
        }
        vproto.item_spawns.push_back( std::move( next_spawn ) );
    }
}