int LuaPlayerObject::addEventPerk(lua_State* L) { SceneObject* item = (SceneObject*) lua_touserdata(L, -1); if (item == nullptr) { return 0; } Locker locker(item); ManagedReference<CreatureObject*> creature = dynamic_cast<CreatureObject*>(realObject->getParent().get().get()); if (creature != nullptr) { if (item->isEventPerkDeed()) { EventPerkDeed* deed = cast<EventPerkDeed*>(item); deed->setOwner(creature); } else if (item->isEventPerkItem()) { if (item->getServerObjectCRC() == 0x46BD798B) { // Jukebox Jukebox* jbox = cast<Jukebox*>(item); if (jbox != nullptr) jbox->setOwner(creature); } else if (item->getServerObjectCRC() == 0x255F612C) { // Shuttle Beacon ShuttleBeacon* beacon = cast<ShuttleBeacon*>(item); if (beacon != nullptr) beacon->setOwner(creature); } } } realObject->addEventPerk(item); return 0; }
int LuaPlayerObject::addEventPerk(lua_State* L) { SceneObject* item = (SceneObject*) lua_touserdata(L, -1); if (item == NULL) { return 0; } Locker locker(item); ManagedReference<CreatureObject*> creature = dynamic_cast<CreatureObject*>(realObject->getParent().get().get()); if (item->isEventPerkDeed() && creature != NULL) { EventPerkDeed* deed = cast<EventPerkDeed*>(item); deed->setOwner(creature); } else if (item->isEventPerkItem() && creature != NULL) { if (item->getServerObjectCRC() == 0x46BD798B) { // Jukebox Jukebox* jbox = cast<Jukebox*>(item); jbox->setOwner(creature); } } realObject->addEventPerk(item); return 0; }
EndingState::EndingState( Application* a ) : State( a ) , mElapsedTime(0) , mLeavingState(false) { mImage = Texture::create("ending"); // Start playing the theme song. Jukebox* jukebox = GameManager::instance().getSoundManager()->getJukebox(); jukebox->clear(); jukebox->addTrack("music/theme.ogg"); jukebox->play(); }