//-------------------------------------------------------------------------- // 功能:读取以前的的登陆选择 //-------------------------------------------------------------------------- void KLogin::LoadLoginChoice() { if (m_Choices.bLoaded) return; memset(&m_Choices, 0, sizeof(m_Choices)); ClearAccountPassword(true, true); m_Choices.bLoaded = true; KIniFile* pSetting = g_UiBase.GetCommSettingFile(); char szAccount[32]; KSG_PASSWORD Password; if (pSetting) { pSetting->GetInteger($LOGIN, "SelServerRegion", 0, &m_Choices.nServerRegionIndex); pSetting->GetString($LOGIN, "LastGameServer", "", m_Choices.AccountServer.Title, sizeof(m_Choices.AccountServer.Title)); szAccount[0] = 0; pSetting->GetStruct($LOGIN, $LAST_ACCOUNT, szAccount, sizeof(szAccount)); if (szAccount[0]) { EDOneTimePad_Decipher(szAccount, strlen(szAccount)); m_Choices.bRememberAccount = true; SetAccountPassword(szAccount, NULL); Password.szPassword[0] = '\0'; pSetting->GetStruct($LOGIN, $LAST_PASSWORD, Password.szPassword, sizeof(Password.szPassword)); if (Password.szPassword[0]) { EDOneTimePad_Decipher(Password.szPassword, strlen(Password.szPassword)); m_Choices.bRememberAll = true; SetAccountPassword(NULL, &Password); memset(&Password, 0, sizeof(Password)); } } if (szAccount[0]) { KIniFile* pPrivate = g_UiBase.GetPrivateSettingFile(); if (pPrivate) { if (pPrivate->GetString("Main", "LastSelCharacter", "", m_Choices.szProcessingRoleName, sizeof(m_Choices.szProcessingRoleName))) { EDOneTimePad_Decipher(m_Choices.szProcessingRoleName, strlen(m_Choices.szProcessingRoleName)); } } g_UiBase.ClosePrivateSettingFile(false); } g_UiBase.CloseCommSettingFile(false); } }