Example #1
0
//--------------------------------------------------------------------------
//	功能:连接游戏服务
//--------------------------------------------------------------------------
int KLogin::ConnectAccountServer(const unsigned char* pIpAddress)
{
	KIniFile	IniFile;
	if (pIpAddress && IniFile.Load("\\Config.ini"))
	{			
		int nPort;
		IniFile.GetInteger("Server", "GameServPort", 8888, &nPort);
		return g_NetConnectAgent.ClientConnectByNumericIp(pIpAddress, nPort);
	}
	return false;
}
Example #2
0
//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiParadeItem::LoadScheme(const char* pScheme)
{
	if (m_pSelf)
	{
		char		Buff[128];
		KIniFile	Ini;
		sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI);
		if (Ini.Load(Buff))
			m_pSelf->LoadScheme(&Ini);	
	}
}
Example #3
0
/**************************************************************************
*功能:弹出错误描述窗口
***************************************************************************/
void Error_Box()
{
	if(s_uErrorCode)
	{
    	KIniFile Ini;
    	char szFormatString[512], szOutputInfo[512], szBuf[16];

        //嗷,开始显示错误信息咯
	    Ini.Load(ERROR_STRING);

        Ini.GetString("Strings", itoa(s_uErrorCode,szBuf,10), "", szFormatString, sizeof(szFormatString));
		if(szFormatString[0] == 0)
		{
			Ini.GetString("Strings", "Unknown", "", szFormatString, sizeof(szFormatString));
			if(szFormatString[0] == 0)
			    strcpy(szFormatString, "未知的错误(错误号: %d)");
		}
		while(true)
		{
			char* pszNextLine = strchr(szFormatString, NEXT_LINE_CHARA);
			if (pszNextLine == NULL)
				break;
			*pszNextLine = '\n';
		}
		const char* pszCodePos = strstr(szFormatString, "%d");
		const char* pszStringPos = strstr(szFormatString, "%s");
		if (pszCodePos)
		{
			if (pszStringPos)
			{
				if (pszCodePos < pszStringPos)
					sprintf(szOutputInfo, szFormatString, s_uErrorCode, s_szErrorString);
				else
					sprintf(szOutputInfo, szFormatString, s_szErrorString, s_uErrorCode);
			}
			else
			{
				sprintf(szOutputInfo, szFormatString, s_uErrorCode);
			}
		}
		else if (pszStringPos)
		{
			sprintf(szOutputInfo, szFormatString, s_szErrorString);
		}
		else
			strcpy(szOutputInfo, szFormatString);

	    MessageBox(NULL, szOutputInfo, "剑侠情缘网络版", MB_OK | MB_ICONERROR);

	    s_uErrorCode = 0;
	}
	s_szErrorString[0] = 0;
}
Example #4
0
void KUiTaskNote_System::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_SYSTEM);
	if (Ini.Load(Buff))
	{
		KWndPage::Init(&Ini, "Main");
		m_BtnDelete.Init(&Ini, "DeleteBtn");
		m_RecordList.Init(&Ini, "List");
	}
}
Example #5
0
//载入设定
bool UiSoundLoadSetting()
{
	KIniFile	Setting;
	if (!Setting.Load(SETTING_FILE))
		return false;
	char	szSection[8];
	for (int i = 0; i < (int)UI_SOUND_COUNT; i++)
	{
		itoa(i, szSection, 10);
		Setting.GetString("Ui", szSection, "", s_SoundFileName[i], sizeof(s_SoundFileName[i]));
	}
	return true;
}
Example #6
0
void KUiSelPlayerNearby::LoadScheme(const char* pScheme)
{
	if (m_pSelf)
	{
		char		Buff[128];
		KIniFile	Ini;
		sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI);
		if (Ini.Load(Buff))
		{
			m_pSelf->LoadScheme(&Ini);
		}
	}
}
Example #7
0
void KUiTaskNote_Personal::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_PERSONAL);
	if (Ini.Load(Buff))
	{
		KWndPage::Init(&Ini, "Main");
		m_BtnSave.Init(&Ini, "SaveBtn");
		m_Editor.Init(&Ini, "Editor");
		m_ScrollBar.Init(&Ini, "EditorScroll");
	}
}
//载入界面方案
void KUiHeaderControlBar::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	if (m_pSelf)
	{
		sprintf(Buff, "%s\\"SCHEME_INI, pScheme);
		if (Ini.Load(Buff))
		{
			m_pSelf->Init(&Ini, "Main");
		}
	}
}
Example #9
0
//载入界面方案
void KMouseOver::LoadScheme(const char* pScheme)
{
	if (pScheme == NULL)
		return;
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI);
	if (Ini.Load(Buff))
	{
		Ini.GetInteger("Main", "ImgWidth",    0, &m_nImgWidth);
		Ini.GetInteger("Main", "ImgHeight",   0, &m_nImgHeight);
		Ini.GetInteger("Main", "Indent",      0, &m_nIndent);
		Ini.GetInteger("Main", "Font",        0, &m_nFontSize);

		if(m_nImgWidth < 0)
			m_nImgWidth = 0;
		if(m_nImgHeight < 0)
			m_nImgWidth = 0;
		if(m_nFontSize < 8)
			m_nFontSize = 8;
		int nValue;
		Ini.GetInteger("Main", "ImgType", 0, &nValue);
		if (nValue == 1)
		{
			m_Image.nType = ISI_T_BITMAP16;
			m_Image.bRenderStyle = IMAGE_RENDER_STYLE_OPACITY;
		}
		else
		{
			m_Image.nType = ISI_T_SPR;
			m_Image.bRenderStyle = IMAGE_RENDER_STYLE_ALPHA;
			m_Image.Color.Color_b.a = 255;
		}
		m_Image.uImage = 0;
		m_Image.nISPosition = IMAGE_IS_POSITION_INIT;
		Ini.GetString("Main", "Image", "" , m_Image.szImage, sizeof(m_Image.szImage));
		Ini.GetInteger("Main", "Frame", 0, &nValue);
		m_Image.nFrame = nValue;

		Ini.GetString("Main", "TitleBgColor", "0, 0, 0", Buff, sizeof(Buff));
		m_uTitleBgColor = ((GetColor(Buff) & 0xffffff) | 0x0a000000);

		Ini.GetString("Main", "PropBgColor", "0, 0, 0", Buff, sizeof(Buff));
		m_uPropBgColor = ((GetColor(Buff) & 0xffffff) | 0x0a000000);

		Ini.GetString("Main", "DescBgColor", "0, 0, 0", Buff, sizeof(Buff));
		m_uDescBgColor = ((GetColor(Buff) & 0xffffff) | 0x0a000000);

		Update((m_nLeft + m_nWndWidth) / 2, m_nTop);
	}
}
//---------------------------------------------------------------------------
// 功能:	从排序文件中把排序信息读取出来
// 参数:	
//			lpszFileName: 排序文件名
//			*cActionName: 用于获取动作的各种信息
//			nPartNum:部件的数量
// 返回:	读取成功与否
//---------------------------------------------------------------------------
BOOL	CSortTable::GetTable(char *lpszFileName, CActionName *cActionName, int nPartNum)
{
	if ( !lpszFileName || !lpszFileName[0])
		return FALSE;

	char		szBuf[FILE_NAME_LENGTH];
	KIniFile	SortIni;

//	g_SetFilePath(RES_INI_FILE_PATH);
	g_UnitePathAndName(RES_INI_FILE_PATH, lpszFileName, szBuf);
	if ( !SortIni.Load(szBuf) )
		return FALSE;
	return GetTable(&SortIni, cActionName, nPartNum);
}
//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiNewPlayerStartMsg::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_NEWENTERINFO);
	if (Ini.Load(Buff))
	{
		KWndShowAnimate::Init(&Ini, "Main");
		m_List              .Init(&Ini, "List");
		m_AdvanceList       .Init(&Ini, "List");
        m_NewerBtn          .Init(&Ini, "NewerBtn");
        m_AdvanceBtn        .Init(&Ini, "AdvanceNewerBtn");
		m_Ok                .Init(&Ini, "Ok");
	}
}
Example #12
0
// -------------------------------------------------------------------------
// 功能	: 载入界面方案
// -------------------------------------------------------------------------
void KUiStoreBox::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_ITEM);
	if (m_pSelf && Ini.Load(Buff))
	{
		m_pSelf->Init(&Ini, "Main");
		m_pSelf->m_Money.Init(&Ini, "Money");
		m_pSelf->m_GetMoneyBtn.Init(&Ini, "GetMoneyBtn");
		m_pSelf->m_CloseBtn.Init(&Ini, "CloseBtn");
		m_pSelf->m_ItemBox.Init(&Ini, "ItemBox");
		m_pSelf->m_ItemBox.EnableTracePutPos(true);
	}
}
Example #13
0
BOOL KInlinePicSink::Init(iRepresentShell* pShell)
{
	m_pRepShell = pShell;
	if (!m_pRepShell)
		return FALSE;
	KIniFile ini;
#define CHAR_BUFFER_LEN	32
	char szBuffer[CHAR_BUFFER_LEN * 2], szIndex[8];
	int nPicCount = 0, i = 0;
	KUiImageRef CurrentImg;
	KImageParam	Param;

	if (!ini.Load(CHAT_FACE_INI_FILE))
		return FALSE;
	//ini.GetString("Main", "Path", "\\spr\\Ui\\聊天\\表情", szPath, CHAR_BUFFER_LEN);
	ini.GetInteger("List", "Count", 0, &nPicCount);

	if (nPicCount > MAX_SYSTEM_INLINE_PICTURES)
		nPicCount = MAX_SYSTEM_INLINE_PICTURES;

	for (i = 0; i < nPicCount; i++)
	{
		sprintf(szIndex, "Face%d", i + 1);
		if (!ini.GetString(szIndex, "Spr", "", szBuffer, CHAR_BUFFER_LEN))
		{
			_ASSERT(0);
			break;
		}
		IR_InitUiImageRef(CurrentImg);
		CurrentImg.nFlipTime = 0;
		CurrentImg.nInterval = 0;
		CurrentImg.nNumFrames = 0;
		strncpy(CurrentImg.szImage, szBuffer, sizeof(CurrentImg.szImage));
		CurrentImg.szImage[sizeof(CurrentImg.szImage) - 1] = 0;
		CurrentImg.bRenderFlag = RUIMAGE_RENDER_FLAG_REF_SPOT;
		CurrentImg.nType = ISI_T_SPR;
		memset(&Param, 0, sizeof(Param));
		pShell->GetImageParam(CurrentImg.szImage, &Param, CurrentImg.nType);
		m_Images.push_back(CurrentImg);
		m_ImageParams.push_back(Param);
	}

	if (FAILED(m_pRepShell->AdviseRepresent(this)))
		return FALSE;
	if (FAILED(AdviseEngine(this)))
		return FALSE;
	return TRUE;
}
Example #14
0
//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiSelDlg::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_SELDLG);
	if (Ini.Load(Buff))
	{
		KWndImage::    Init(&Ini, "Main");
		for (int i = 0; i < KUISEL_MAX_OPTION; i++)
		{
			sprintf(Buff, "Option_%d", i);
			m_OptionBtn[i].Init(&Ini, Buff);
		}
		m_IlluminateTxt.Init(&Ini, "InfoText");
	}
}
Example #15
0
//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiSelServer::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_SELSERV);
	if (Ini.Load(Buff))
	{
		KWndShowAnimate::Init(&Ini, "Main");
		m_List     .Init(&Ini, "List");
		m_ScrollBar.Init(&Ini, "Scroll");
		m_Login    .Init(&Ini, "Login");
		m_Cancel   .Init(&Ini, "Cancel");

		Ini.GetString("Main", "LoginBg", "", m_szLoginBg, sizeof(m_szLoginBg));
	}
}
//重新初始化界面
void KUiHeaderControlBar::DefaultScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	if (m_pSelf)
	{
		sprintf(Buff, "%s\\"SCHEME_INI, pScheme);
		if (Ini.Load(Buff))
		{
			int	nValue1, nValue2;
			Ini.GetInteger("Main", "Left",  0, &nValue1);
			Ini.GetInteger("Main", "Top",   0, &nValue2);
			m_pSelf->SetPosition(nValue1, nValue2);
		}
	}
}
Example #17
0
//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiESCDlg::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_INIT);
	if (Ini.Load(Buff))
	{
		Init(&Ini, "Main");
		m_ContinueGameBtn.Init(&Ini, "ContiumeGame");
		m_OptionsBtn.Init(&Ini, "Options");
		//m_ExitBtn.Init(&Ini, "CloseGame");
		m_ExitGameBtn.Init(&Ini, "ExitGame");
		m_HelpBtn.Init(&Ini, "GameHelp");
		//m_TaskBtn.Init(&Ini, "GameTask");
	}
}
Example #18
0
//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiInformation::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI);
	if (Ini.Load(Buff))
	{
		KWndShowAnimate::Init(&Ini, "Main");
		m_Information .Init(&Ini, "Info");
		m_FirstBtn .Init(&Ini, "FirstBtn");
		m_SecondBtn.Init(&Ini, "SecondBtn");
		m_FirstBtn.GetPosition(&m_nOrigFirstBtnXPos, 0);
		m_FirstBtn.GetSize(&m_nCentreBtnXPos, 0);
		m_nCentreBtnXPos = (m_Width - m_nCentreBtnXPos) / 2;
	}
}
Example #19
0
// -------------------------------------------------------------------------
// 功能	: 载入界面方案
// -------------------------------------------------------------------------
void KUiStall::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_ITEM);
	if (m_pSelf && Ini.Load(Buff))
	{
		m_pSelf->Init(&Ini, "Main");
		m_pSelf->m_CloseBtn.Init(&Ini, "CloseBtn");
		m_pSelf->m_ItemBox.Init(&Ini, "ItemBox");
		m_pSelf->m_Owner.Init(&Ini, "Owner");

		m_pSelf->m_ItemBox.EnableTracePutPos(false);
		m_pSelf->m_ItemBox.EnablePickPut(false);
	}
}
Example #20
0
static KItemDropRate * g_GenItemDropRate(char * szDropIniFile)
{
	if ((!szDropIniFile)|| (!szDropIniFile[0]))
		return NULL;
	
	KIniFile IniFile;
	if (IniFile.Load(szDropIniFile))
	{
		KItemDropRate * pnewDrop = new KItemDropRate;
		IniFile.GetInteger("Main", "Count", 0, &pnewDrop->nCount);
		IniFile.GetInteger("Main", "RandRange", 0, &pnewDrop->nMaxRandRate);
		IniFile.GetInteger("Main", "MagicRate", 0, &pnewDrop->nMagicRate);
		IniFile.GetInteger("Main", "MoneyRate", 20, &pnewDrop->nMoneyRate);
		IniFile.GetInteger("Main", "MoneyScale", 50, &pnewDrop->nMoneyScale);
		IniFile.GetInteger("Main", "MinItemLevelScale", 20, &pnewDrop->nMinItemLevelScale);
		IniFile.GetInteger("Main", "MaxItemLevelScale", 10, &pnewDrop->nMaxItemLevelScale);
		IniFile.GetInteger("Main", "MaxItemLevel", 10, &pnewDrop->nMaxItemLevel);
		IniFile.GetInteger("Main", "MinItemLevel", 1, &pnewDrop->nMinItemLevel);

		if(pnewDrop->nCount <= 0)
		{
			delete pnewDrop;
			return NULL;
		}

		pnewDrop->pItemParam = new KItemDropRate::KItemParam[pnewDrop->nCount];
		char szSection[10];
		
		KItemDropRate::KItemParam * pItemParam = pnewDrop->pItemParam;
		for(int i = 0; i < pnewDrop->nCount; i ++, pItemParam ++)
		{
			sprintf(szSection, "%d", i + 1);
			IniFile.GetInteger(szSection, "Genre", 0, &(pItemParam->nGenre));
			IniFile.GetInteger(szSection, "Detail", 0, &(pItemParam->nDetailType));
			IniFile.GetInteger(szSection, "Particular", 0, &(pItemParam->nParticulType));
			IniFile.GetInteger(szSection, "RandRate", 0, &(pItemParam->nRate));
		}
		return pnewDrop;
	}
	else
	{
		printf("无法找到%s\n", szDropIniFile);
		return NULL;
	}

	return NULL;
}
Example #21
0
//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiGetString::LoadScheme(const char* pScheme)
{
	if (m_pSelf)
	{
		char		Buff[128];
		KIniFile	Ini;
		sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI);
		if (Ini.Load(Buff))
		{
			m_pSelf->Init(&Ini, "Main");
			m_pSelf->m_Title.Init(&Ini, "Title");
			m_pSelf->m_StringEdit.Init(&Ini, "StringInput");
			m_pSelf->m_OkBtn.Init(&Ini, "OkBtn");
			m_pSelf->m_CancelBtn.Init(&Ini, "CancelBtn");
		}
	}
}
Example #22
0
//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiLogin::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_LOGIN);
	if (Ini.Load(Buff))
	{
		KWndShowAnimate::Init(&Ini, "Main");
		m_Account .Init(&Ini, "Account");
		m_PassWord.Init(&Ini, "Password");
		m_Login   .Init(&Ini, "Login");
		m_Cancel  .Init(&Ini, "Cancel");
		m_RememberAccount.Init(&Ini, "Remember");
		m_InvisibleLogin.Init(&Ini, "Invisible");
		Ini.GetString("Main", "LoginBg", "", m_szLoginBg, sizeof(m_szLoginBg));
	}
}
Example #23
0
//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiInit::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_INIT);
	if (Ini.Load(Buff))
	{
		KWndShowAnimate::Init(&Ini, "Main");
		m_EnterGame.	Init(&Ini, "EnterGame");
		m_GameConfig.	Init(&Ini, "GameConfig");
		m_DesignerList.	Init(&Ini, "DesignerList");
//		m_AutoLogin.	Init(&Ini, "AutoLogin");
		m_ExitGame.		Init(&Ini, "ExitGame");

		Ini.GetString("Main", "LoginBg", "", m_szLoginBg, sizeof(m_szLoginBg));
	}	
}
Example #24
0
/*********************************************************************
* 功能:载入界面方案
**********************************************************************/
void KUiPopupPasswordQuery::LoadScheme(const char* pScheme)
{
	if(ms_pSelf)
	{
    	char		Buff[128];
    	KIniFile	Ini;
    	sprintf(Buff, "%s\\%s", pScheme, POPUP_PASSWORD_QUERY_INI);
    	if (Ini.Load(Buff))
    	{
		    ms_pSelf->Init(&Ini, "Main");

		    ms_pSelf->m_Password.Init(&Ini, "Password");
			ms_pSelf->m_Confirm.Init(&Ini, "BtnConfirm");
		}
		/*--------------------*/
	}
	/*--------------------*/
}
//--------------------------------------------------------------------------
//	功能:载入窗口的界面方案
//--------------------------------------------------------------------------
void KUiNewPlayer2::LoadScheme(const char* pScheme)
{
    char		Buff[128];
    KIniFile	Ini;
    sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_NEWPLAYER2);
    if (Ini.Load(Buff))
    {
        Init(&Ini, "Main");
        m_PropertyShow.	Init(&Ini, "PropertyShow");
        m_Gold.			Init(&Ini, "Gold");
        m_Wood.			Init(&Ini, "Wood");
        m_Water.		Init(&Ini, "Water");
        m_Fire.			Init(&Ini, "Fire");
        m_Earth.		Init(&Ini, "Earth");
        m_OK.			Init(&Ini, "OK");
        m_Cancel.		Init(&Ini, "Cancel");
    }
}
Example #26
0
//设置图形
void KUiLoginBackGround::SetConfig(const char* pszConfig)
{
	if (m_pSelf == NULL || pszConfig == NULL || pszConfig[0] == 0 ||
		strcmp(pszConfig, m_pSelf->m_szConfig) == 0)
	{
		return;
	}

	strncpy(m_pSelf->m_szConfig, pszConfig, sizeof(m_pSelf->m_szConfig));

	char Buff[256];
	KIniFile	Ini;
	g_UiBase.GetCurSchemePath(Buff, 256);
	strcat(Buff, "\\");
	strcat(Buff, SCHEME_INI);
	if (Ini.Load(Buff))
		m_pSelf->LoadScheme(&Ini);
}
Example #27
0
// -------------------------------------------------------------------------
// 函数		: KUiSelPlayer::LoadScheme
// 功能		: 载入界面方案
// -------------------------------------------------------------------------
void KUiSelPlayer::LoadScheme(const char* pScheme)
{
	char		Buff[128];
	KIniFile	Ini;
	sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_SELPLAYER);
	if (Ini.Load(Buff))
	{
		Init(&Ini, "SelRole");	// 窗口背景数据
		Ini.GetString("SelRole", "LoginBg", "", m_szLoginBg, sizeof(m_szLoginBg));
		Ini.GetString("SelRole", "PlayerImgPrefix", "", m_szPlayerImgPrefix, sizeof(m_szPlayerImgPrefix));

		Buff[0] = '\0';	// 清空缓存
		m_btnOk.Init(&Ini, "Ok");
		m_btnCancel.Init(&Ini, "Cancel");
		m_btnDel.Init(&Ini, "Del");
		m_btnNew.Init(&Ini, "New");
		m_ButterflyWnd.Init(&Ini, "Butterfly");

		m_player[0].Init(&Ini, "Player");
		m_Name[0].Init(&Ini, "Name");
		m_Level[0].Init(&Ini, "Level");
		m_PlayerInfoBg[0].Init(&Ini, "PlayerInfoBg");
		for (int i = 1; i < MAX_PLAYER_PER_ACCOUNT; i ++)
		{
			m_player[0].Clone(&m_player[i]);
			m_Name[0].Clone(&m_Name[i]);
			m_Level[0].Clone(&m_Level[i]);
			m_PlayerInfoBg[0].Clone(&m_PlayerInfoBg[i]);
		}

		Ini.GetInteger("SelRole", "Player2Pos_0",  0, &m_ChildWndXOffset[0]);
		Ini.GetInteger("SelRole", "Player2Pos_1",  0, &m_ChildWndXOffset[1]);
		Ini.GetInteger("SelRole", "Player3Pos_0",  0, &m_ChildWndXOffset[2]);
		Ini.GetInteger("SelRole", "Player3Pos_1",  0, &m_ChildWndYOffset);
		Ini.GetInteger("SelRole", "Player3Pos_2",  0, &m_ChildWndXOffset[3]);

		m_player[0].GetPosition(&m_ChildPos[0], NULL);
		m_Name[0].GetPosition(&m_ChildPos[1], NULL);
		m_Level[0].GetPosition(&m_ChildPos[2], NULL);
		m_PlayerInfoBg[0].GetPosition(&m_ChildPos[3], NULL);

		m_LifeTimeText.Init(&Ini, "LifeTime");
	}
}
Example #28
0
// Load the face
void KUiTaskNote::LoadScheme(const char* pScheme)
{
	if (m_pSelf)
	{
		char		Buff[128];
		KIniFile	Ini;
		sprintf(Buff, "%s\\%s", pScheme, SCHEME_INI_TASKNOTE);
		if (Ini.Load(Buff))
		{
			m_pSelf->Init(&Ini, "Main");
			m_pSelf->m_BtnSystem.Init(&Ini, "SystemBtn");
			m_pSelf->m_BtnPersonal.Init(&Ini, "PersonalBtn");
			m_pSelf->m_BtnClose.Init(&Ini, "CloseBtn");

			m_pSelf->m_SystemPad.LoadScheme(pScheme);
			m_pSelf->m_PersonalPad.LoadScheme(pScheme);
		}
	}
}
Example #29
0
//--------------------------------------------------------------------------
//	功能:获取服务器区域的列表
//--------------------------------------------------------------------------
KLoginServer*	KLogin::GetServerRegionList(int& nCount, int& nAdviceChoice)
{
	KLoginServer* pServers = NULL;
	nCount = 0;
	nAdviceChoice = 0;

	KIniFile	File;
	int			i;
	if (File.Load(SERVER_LIST_FILE))
	{
		int		nReadCount = 0;
		char	szKey[32];
		File.GetInteger("List", "RegionCount", 0, &nReadCount);
		if (nReadCount > 0)
		{
			pServers = (KLoginServer*)malloc(sizeof(KLoginServer) * nReadCount);
			if (pServers)
			{
				for (i = 0; i < nReadCount; i++)
				{
					sprintf(szKey, "Region_%d", i);
					if (File.GetString("List", szKey, "", pServers[nCount].Title,
						sizeof(pServers[nCount].Title)) &&
						pServers[nCount].Title[0])
					{
						nCount ++;
					}
				}
				if (nCount == 0)
				{
					free(pServers);
					pServers = NULL;
				}
			}
		}
	}

	if (m_Choices.nServerRegionIndex < 0 || m_Choices.nServerRegionIndex >= nCount)
		m_Choices.nServerRegionIndex = 0;
	nAdviceChoice = m_Choices.nServerRegionIndex;
	return pServers;
}
Example #30
0
//初始化
void KUiSelPlayerNearby::Initialize()
{
	AddChild(&m_PlayerList);
	AddChild(&m_ListScroll);
	m_PlayerList.SetScrollbar(&m_ListScroll);
	AddChild(&m_InputEdit);
	AddChild(&m_RefreshBtn);
	AddChild(&m_CancelBtn);

	Wnd_AddWindow(this);

	char Buffer[256];
	g_UiBase.GetCurSchemePath(Buffer, sizeof(Buffer));
	strcat(Buffer, "\\"SCHEME_INI);
	KIniFile	Ini;
	if (Ini.Load(Buffer))
	{
		LoadScheme(&Ini);
	}
}