bool CalcReflectedRay(TracingInstance* pLocalData, const ShadingContext& shadingCtx, KColor& reflectColor) { KRay reflectRay; reflectRay.InitReflectionRay(shadingCtx, shadingCtx.out_vec, NULL); return CalcuShadingByRay(pLocalData, reflectRay, reflectColor, NULL); }