bool Play::keyReleaseEvent(const KeyboardEvent& event) { if(_isPlaying) { _synchronousKeyboard->setIsAsciiPressed(event.getAscii(), false); _synchronousKeyboard->setIsNonAsciiPressed(event.getNonAscii(), false); KeyReleaseDispatcher krVisitor( event ); (*_currentAct)->welcome( krVisitor ); return krVisitor.eventConsumed(); } return false; }