KeyboardEvent* EventHandler::createKeyboardEvent(const int key, const KEY_TYPE type, Action* a)
{
  EventToAction ea;
  KeyboardEvent* k = new KeyboardEvent();
  
  k->setKey(key);
  k->setType(type);
  ea.e = k;
  ea.a = a;
  m_events.push_back(ea);
  return k;
}