ShapeMoveStrategy::ShapeMoveStrategy( KoTool *tool, KoCanvasBase *canvas, const QPointF &clicked) : KoInteractionStrategy(tool, canvas) , m_start(clicked) { QList<KoShape*> selectedShapes = canvas->shapeManager()->selection()->selectedShapes(KoFlake::TopLevelSelection); QRectF boundingRect; foreach(KoShape *shape, selectedShapes) { if( ! shape->isEditable() ) continue; m_selectedShapes << shape; m_previousPositions << shape->position(); m_newPositions << shape->position(); boundingRect = boundingRect.unite( shape->boundingRect() ); } KoSelection * selection = m_canvas->shapeManager()->selection(); m_initialOffset = selection->absolutePosition( SelectionDecorator::hotPosition() ) - m_start; m_initialSelectionPosition = selection->position(); m_canvas->snapGuide()->setIgnoredShapes( selection->selectedShapes( KoFlake::FullSelection ) ); tool->setStatusText( i18n("Press ALT to hold x- or y-position.") ); }
ShapeShearStrategy::ShapeShearStrategy( KoToolBase *tool, const QPointF &clicked, KoFlake::SelectionHandle direction ) : KoInteractionStrategy(tool) , m_start(clicked) { KoSelection *sel = tool->canvas()->shapeManager()->selection(); QList<KoShape*> selectedShapes = sel->selectedShapes(KoFlake::StrippedSelection); foreach(KoShape *shape, selectedShapes) { if( ! shape->isEditable() ) continue; m_selectedShapes << shape; m_oldTransforms << shape->transformation(); } m_initialSelectionMatrix = sel->transformation(); // Eventhoug we aren't currently activated by the corner handles we might as well code like it switch(direction) { case KoFlake::TopMiddleHandle: m_top = true; m_bottom = false; m_left = false; m_right = false; break; case KoFlake::TopRightHandle: m_top = true; m_bottom = false; m_left = false; m_right = true; break; case KoFlake::RightMiddleHandle: m_top = false; m_bottom = false; m_left = false; m_right = true; break; case KoFlake::BottomRightHandle: m_top = false; m_bottom = true; m_left = false; m_right = true; break; case KoFlake::BottomMiddleHandle: m_top = false; m_bottom = true; m_left = false; m_right = false; break; case KoFlake::BottomLeftHandle: m_top = false; m_bottom = true; m_left = true; m_right = false; break; case KoFlake::LeftMiddleHandle: m_top = false; m_bottom = false; m_left = true; m_right = false; break; case KoFlake::TopLeftHandle: m_top = true; m_bottom = false; m_left = true; m_right = false; break; default: ;// throw exception ? TODO } m_initialSize = sel->size(); m_solidPoint = QPointF( m_initialSize.width() / 2, m_initialSize.height() / 2); if(m_top) m_solidPoint += QPointF(0, m_initialSize.height() / 2); else if(m_bottom) m_solidPoint -= QPointF(0, m_initialSize.height() / 2); if(m_left) m_solidPoint += QPointF(m_initialSize.width() / 2, 0); else if(m_right) m_solidPoint -= QPointF(m_initialSize.width() / 2, 0); QPointF edge; qreal angle = 0.0; if( m_top ) { edge = sel->absolutePosition( KoFlake::BottomLeftCorner ) - sel->absolutePosition( KoFlake::BottomRightCorner ); angle = 180.0; } else if( m_bottom ) { edge = sel->absolutePosition( KoFlake::TopRightCorner ) - sel->absolutePosition( KoFlake::TopLeftCorner ); angle = 0.0; } else if( m_left ) { edge = sel->absolutePosition( KoFlake::BottomLeftCorner ) - sel->absolutePosition( KoFlake::TopLeftCorner ); angle = 90.0; } else if( m_right ) { edge = sel->absolutePosition( KoFlake::TopRightCorner ) - sel->absolutePosition( KoFlake::BottomRightCorner ); angle = 270.0; } qreal currentAngle = atan2( edge.y(), edge.x() ) / M_PI * 180; m_initialSelectionAngle = currentAngle - angle; kDebug(30006) <<" PREsol.x=" << m_solidPoint.x() <<" sol.y=" << m_solidPoint.y(); m_solidPoint = tool->canvas()->shapeManager()->selection()->absoluteTransformation(0).map( m_solidPoint ); // use crossproduct of top edge and left edge of selection bounding rect // to determine if the selection is mirrored QPointF top = sel->absolutePosition( KoFlake::TopRightCorner ) - sel->absolutePosition( KoFlake::TopLeftCorner ); QPointF left = sel->absolutePosition( KoFlake::BottomLeftCorner ) - sel->absolutePosition( KoFlake::TopLeftCorner ); m_isMirrored = (top.x()*left.y() - top.y()*left.x() ) < 0.0; }