LLSD LLObjectBackup::primsToLLSD(LLViewerObject::child_list_t child_list, bool is_attachment) { LLViewerObject* object; LLSD llsd; char localid[16]; LLUUID t_id; for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i) { object = (*i); LLUUID id = object->getID(); LL_INFOS() << "Exporting prim " << object->getID().asString() << LL_ENDL; // Create an LLSD object that represents this prim. It will be injected // in to the overall LLSD tree structure LLSD prim_llsd; if (!object->isRoot()) { // Parent id snprintf(localid, sizeof(localid), "%u", object->getSubParent()->getLocalID()); prim_llsd["parent"] = localid; } // Name and description LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->findNode(object); if (node) { prim_llsd["name"] = node->mName; prim_llsd["description"] = node->mDescription; } // Transforms if (is_attachment) { prim_llsd["position"] = object->getPositionEdit().getValue(); prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotationEdit()); } else { prim_llsd["position"] = object->getPosition().getValue(); prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation()); } prim_llsd["scale"] = object->getScale().getValue(); // Flags prim_llsd["phantom"] = object->flagPhantom(); // legacy prim_llsd["physical"] = object->flagUsePhysics(); // legacy prim_llsd["flags"] = (S32)object->getFlags(); // new way // Extra physics flags if (mGotExtraPhysics) { LLSD& physics = prim_llsd["ExtraPhysics"]; physics["PhysicsShapeType"] = object->getPhysicsShapeType(); physics["Gravity"] = object->getPhysicsGravity(); physics["Friction"] = object->getPhysicsFriction(); physics["Density"] = object->getPhysicsDensity(); physics["Restitution"] = object->getPhysicsRestitution(); } // Click action if (S32 action = object->getClickAction()) // Non-zero prim_llsd["clickaction"] = action; // Prim material prim_llsd["material"] = object->getMaterial(); // Volume params LLVolumeParams params = object->getVolume()->getParams(); prim_llsd["volume"] = params.asLLSD(); // Extra paramsb6fab961-af18-77f8-cf08-f021377a7244 if (object->isFlexible()) { // Flexible LLFlexibleObjectData* flex; flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE); prim_llsd["flexible"] = flex->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT)) { // Light LLLightParams* light; light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT); prim_llsd["light"] = light->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) { // Light image LLLightImageParams* light_param; light_param = (LLLightImageParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); t_id = validateTextureID(light_param->getLightTexture()); if (mTexturesList.count(t_id) == 0) { LL_INFOS() << "Found a light texture, adding to list " << t_id << LL_ENDL; mTexturesList.insert(t_id); } prim_llsd["light_texture"] = light_param->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT)) { // Sculpt LLSculptParams* sculpt; sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT); prim_llsd["sculpt"] = sculpt->asLLSD(); if ((sculpt->getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH) { LLUUID sculpt_texture = sculpt->getSculptTexture(); if (sculpt_texture == validateTextureID(sculpt_texture)) { if (mTexturesList.count(sculpt_texture) == 0) { LL_INFOS() << "Found a sculpt texture, adding to list " << sculpt_texture << LL_ENDL; mTexturesList.insert(sculpt_texture); } } else { LL_WARNS() << "Incorrect permission to export a sculpt texture." << LL_ENDL; mExportState = EXPORT_FAILED; } } } // Textures and materials LLSD te_llsd; LLSD this_te_llsd; LLSD te_mat_llsd; LLSD this_te_mat_llsd; bool has_materials = false; for (U8 i = 0, count = object->getNumTEs(); i < count; ++i) { LLTextureEntry* te = object->getTE(i); if (!te) continue; // Paranoia // Normal texture/diffuse map t_id = validateTextureID(te->getID()); this_te_llsd = te->asLLSD(); this_te_llsd["imageid"] = t_id; te_llsd.append(this_te_llsd); // Do not export non-existent default textures if (t_id != LL_TEXTURE_BLANK && t_id != LL_TEXTURE_INVISIBLE) { if (mTexturesList.count(t_id) == 0) { mTexturesList.insert(t_id); } } // Materials LLMaterial* mat = te->getMaterialParams().get(); if (mat) { has_materials = true; this_te_mat_llsd = mat->asLLSD(); t_id = validateTextureID(mat->getNormalID()); this_te_mat_llsd["NormMap"] = t_id; if (mTexturesList.count(t_id) == 0) { mTexturesList.insert(t_id); } t_id = validateTextureID(mat->getSpecularID()); this_te_mat_llsd["SpecMap"] = t_id; if (mTexturesList.count(t_id) == 0) { mTexturesList.insert(t_id); } te_mat_llsd.append(this_te_mat_llsd); } } prim_llsd["textures"] = te_llsd; if (has_materials) { prim_llsd["materials"] = te_mat_llsd; } // The keys in the primitive maps do not have to be localids, they can // be any string. We simply use localids because they are a unique // identifier snprintf(localid, sizeof(localid), "%u", object->getLocalID()); llsd[(const char*)localid] = prim_llsd; } updateExportNumbers(); return llsd; }
void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) { if ((avatar->isSelf() && !gAgent.needsRenderAvatar()) || !gMeshRepo.meshRezEnabled()) { return; } stop_glerror(); for (U32 i = 0; i < mRiggedFace[type].size(); ++i) { LLFace* face = mRiggedFace[type][i]; LLDrawable* drawable = face->getDrawable(); if (!drawable) { continue; } LLVOVolume* vobj = drawable->getVOVolume(); if (!vobj) { continue; } LLVolume* volume = vobj->getVolume(); S32 te = face->getTEOffset(); if (!volume || volume->getNumVolumeFaces() <= te || !volume->isMeshAssetLoaded()) { continue; } LLUUID mesh_id = volume->getParams().getSculptID(); if (mesh_id.isNull()) { continue; } const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id, vobj); if (!skin) { continue; } //stop_glerror(); //const LLVolumeFace& vol_face = volume->getVolumeFace(te); //updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); //stop_glerror(); U32 data_mask = LLFace::getRiggedDataMask(type); LLVertexBuffer* buff = face->getVertexBuffer(); if (buff) { if (sShaderLevel > 0) { //upload matrix palette to shader LLMatrix4 mat[JOINT_COUNT]; U32 count = llmin((U32) skin->mJointNames.size(), (U32) JOINT_COUNT); for (U32 i = 0; i < count; ++i) { LLJoint* joint = avatar->getJoint(skin->mJointNames[i]); if(!joint) { joint = avatar->getJoint("mRoot"); } if (joint) { LLMatrix4a tmp; tmp.loadu((F32*)skin->mInvBindMatrix[i].mMatrix); tmp.setMul(joint->getWorldMatrix(),tmp); mat[i] = LLMatrix4(tmp.getF32ptr()); } } stop_glerror(); F32 mp[JOINT_COUNT*12]; for (U32 i = 0; i < count; ++i) { F32* m = (F32*) mat[i].mMatrix; U32 idx = i*12; mp[idx+0] = m[0]; mp[idx+1] = m[1]; mp[idx+2] = m[2]; mp[idx+3] = m[12]; mp[idx+4] = m[4]; mp[idx+5] = m[5]; mp[idx+6] = m[6]; mp[idx+7] = m[13]; mp[idx+8] = m[8]; mp[idx+9] = m[9]; mp[idx+10] = m[10]; mp[idx+11] = m[14]; } LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, count, FALSE, (GLfloat*) mp); LLDrawPoolAvatar::sVertexProgram->uniform1f(LLShaderMgr::AVATAR_MAX_WEIGHT, F32(count-1)); stop_glerror(); } else { data_mask &= ~LLVertexBuffer::MAP_WEIGHT4; } U16 start = face->getGeomStart(); U16 end = start + face->getGeomCount()-1; S32 offset = face->getIndicesStart(); U32 count = face->getIndicesCount(); /*if (glow) { gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow()); }*/ const LLTextureEntry* te = face->getTextureEntry(); LLMaterial* mat = te->getMaterialParams().get(); if (mat && is_deferred_render) { gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP)); gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP)); gGL.getTexUnit(specular_channel)->bind(face->getTexture(LLRender::SPECULAR_MAP)); LLColor4 col = mat->getSpecularLightColor(); F32 spec = llmax(0.0001f, mat->getSpecularLightExponent() / 255.f); F32 env = mat->getEnvironmentIntensity()/255.f; if (mat->getSpecularID().isNull()) { env = te->getShiny()*0.25f; col.set(env,env,env,0); spec = env; } BOOL fullbright = te->getFullbright(); sVertexProgram->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, fullbright ? 1.f : 0.f); sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec); sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env); if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { sVertexProgram->setMinimumAlpha(mat->getAlphaMaskCutoff()/255.f); } else { sVertexProgram->setMinimumAlpha(0.004f); } for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) { LLViewerTexture* tex = face->getTexture(i); if (tex) { tex->addTextureStats(avatar->getPixelArea()); } } } else { gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture()); if(sVertexProgram) { if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { sVertexProgram->setMinimumAlpha(mat->getAlphaMaskCutoff()/255.f); } else { sVertexProgram->setMinimumAlpha(0.004f); } } if (normal_channel > -1) { LLDrawPoolBump::bindBumpMap(face, normal_channel); } } if (face->mTextureMatrix && vobj->mTexAnimMode) { gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadMatrix(*face->mTextureMatrix); buff->setBuffer(data_mask); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); } else { buff->setBuffer(data_mask); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); } gPipeline.addTrianglesDrawn(count, LLRender::TRIANGLES); } } }
void LLObjectBackup::importObject_continued(AIFilePicker* filepicker) { if (!filepicker->hasFilename()) { // User canceled save. return; } std::string file_name = filepicker->getFilename(); mFolder = gDirUtilp->getDirName(file_name); llifstream import_file(file_name); LLSDSerialize::fromXML(mLLSD, import_file); import_file.close(); if (!mLLSD.has("data")) { LLNotificationsUtil::add("ImportFailed"); destroy(); return; } showFloater(false); mAgentPos = gAgent.getPositionAgent(); mAgentRot = LLQuaternion(gAgent.getAtAxis(), gAgent.getLeftAxis(), gAgent.getUpAxis()); // Get the texture map mCurObject = 1; mCurPrim = 1; mObjects = mLLSD["data"].size(); mPrims = 0; mRezCount = 0; updateImportNumbers(); for (LLSD::array_const_iterator prim_arr_it = mLLSD["data"].beginArray(), prim_arr_end = mLLSD["data"].endArray(); prim_arr_it != prim_arr_end; ++prim_arr_it) { LLSD llsd2 = (*prim_arr_it)["group_body"]; for (LLSD::map_const_iterator prim_it = llsd2.beginMap(), prim_end = llsd2.endMap(); prim_it != prim_end; ++prim_it) { LLSD prim_llsd = llsd2[prim_it->first]; if (prim_llsd.has("sculpt")) { LLSculptParams sculpt; sculpt.fromLLSD(prim_llsd["sculpt"]); if ((sculpt.getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH) { LLUUID orig = sculpt.getSculptTexture(); if (mTexturesList.count(orig) == 0) { LL_INFOS() << "Found a new SCULPT texture to upload " << orig << LL_ENDL; mTexturesList.insert(orig); } } } if (prim_llsd.has("light_texture")) { LLLightImageParams lightimg; lightimg.fromLLSD(prim_llsd["light_texture"]); LLUUID t_id = lightimg.getLightTexture(); if (!is_default_texture(t_id) && mTexturesList.count(t_id) == 0) { LL_INFOS() << "Found a new light texture to upload: " << t_id << LL_ENDL; mTexturesList.insert(t_id); } } // Check both for "textures" and "texture" since the second (buggy) // case has already been seen in some exported prims XML files... LLSD& te_llsd = prim_llsd.has("textures") ? prim_llsd["textures"] : prim_llsd["texture"]; for (LLSD::array_iterator it = te_llsd.beginArray(); it != te_llsd.endArray(); ++it) { LLSD the_te = *it; LLTextureEntry te; te.fromLLSD(the_te); LLUUID t_id = te.getID(); if (!is_default_texture(t_id) && mTexturesList.count(t_id) == 0) { LL_INFOS() << "Found a new texture to upload: " << t_id << LL_ENDL; mTexturesList.insert(t_id); } } if (prim_llsd.has("materials")) { LLSD mat_llsd = prim_llsd["materials"]; for (LLSD::array_iterator it = mat_llsd.beginArray(); it != mat_llsd.endArray(); ++it) { LLSD the_mat = *it; LLMaterial mat; mat.fromLLSD(the_mat); LLUUID t_id = mat.getNormalID(); if (!is_default_texture(t_id) && mTexturesList.count(t_id) == 0) { LL_INFOS() << "Found a new normal map to upload: " << t_id << LL_ENDL; mTexturesList.insert(t_id); } t_id = mat.getSpecularID(); if (!is_default_texture(t_id) && mTexturesList.count(t_id) == 0) { LL_INFOS() << "Found a new specular map to upload: " << t_id << LL_ENDL; mTexturesList.insert(t_id); } } } } } if (mRetexture) { uploadNextAsset(); } else { importFirstObject(); } }