LLSD LLObjectBackup::primsToLLSD(LLViewerObject::child_list_t child_list, bool is_attachment) { LLViewerObject* object; LLSD llsd; char localid[16]; LLUUID t_id; for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i) { object = (*i); LLUUID id = object->getID(); LL_INFOS() << "Exporting prim " << object->getID().asString() << LL_ENDL; // Create an LLSD object that represents this prim. It will be injected // in to the overall LLSD tree structure LLSD prim_llsd; if (!object->isRoot()) { // Parent id snprintf(localid, sizeof(localid), "%u", object->getSubParent()->getLocalID()); prim_llsd["parent"] = localid; } // Name and description LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->findNode(object); if (node) { prim_llsd["name"] = node->mName; prim_llsd["description"] = node->mDescription; } // Transforms if (is_attachment) { prim_llsd["position"] = object->getPositionEdit().getValue(); prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotationEdit()); } else { prim_llsd["position"] = object->getPosition().getValue(); prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation()); } prim_llsd["scale"] = object->getScale().getValue(); // Flags prim_llsd["phantom"] = object->flagPhantom(); // legacy prim_llsd["physical"] = object->flagUsePhysics(); // legacy prim_llsd["flags"] = (S32)object->getFlags(); // new way // Extra physics flags if (mGotExtraPhysics) { LLSD& physics = prim_llsd["ExtraPhysics"]; physics["PhysicsShapeType"] = object->getPhysicsShapeType(); physics["Gravity"] = object->getPhysicsGravity(); physics["Friction"] = object->getPhysicsFriction(); physics["Density"] = object->getPhysicsDensity(); physics["Restitution"] = object->getPhysicsRestitution(); } // Click action if (S32 action = object->getClickAction()) // Non-zero prim_llsd["clickaction"] = action; // Prim material prim_llsd["material"] = object->getMaterial(); // Volume params LLVolumeParams params = object->getVolume()->getParams(); prim_llsd["volume"] = params.asLLSD(); // Extra paramsb6fab961-af18-77f8-cf08-f021377a7244 if (object->isFlexible()) { // Flexible LLFlexibleObjectData* flex; flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE); prim_llsd["flexible"] = flex->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT)) { // Light LLLightParams* light; light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT); prim_llsd["light"] = light->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) { // Light image LLLightImageParams* light_param; light_param = (LLLightImageParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); t_id = validateTextureID(light_param->getLightTexture()); if (mTexturesList.count(t_id) == 0) { LL_INFOS() << "Found a light texture, adding to list " << t_id << LL_ENDL; mTexturesList.insert(t_id); } prim_llsd["light_texture"] = light_param->asLLSD(); } if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT)) { // Sculpt LLSculptParams* sculpt; sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT); prim_llsd["sculpt"] = sculpt->asLLSD(); if ((sculpt->getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH) { LLUUID sculpt_texture = sculpt->getSculptTexture(); if (sculpt_texture == validateTextureID(sculpt_texture)) { if (mTexturesList.count(sculpt_texture) == 0) { LL_INFOS() << "Found a sculpt texture, adding to list " << sculpt_texture << LL_ENDL; mTexturesList.insert(sculpt_texture); } } else { LL_WARNS() << "Incorrect permission to export a sculpt texture." << LL_ENDL; mExportState = EXPORT_FAILED; } } } // Textures and materials LLSD te_llsd; LLSD this_te_llsd; LLSD te_mat_llsd; LLSD this_te_mat_llsd; bool has_materials = false; for (U8 i = 0, count = object->getNumTEs(); i < count; ++i) { LLTextureEntry* te = object->getTE(i); if (!te) continue; // Paranoia // Normal texture/diffuse map t_id = validateTextureID(te->getID()); this_te_llsd = te->asLLSD(); this_te_llsd["imageid"] = t_id; te_llsd.append(this_te_llsd); // Do not export non-existent default textures if (t_id != LL_TEXTURE_BLANK && t_id != LL_TEXTURE_INVISIBLE) { if (mTexturesList.count(t_id) == 0) { mTexturesList.insert(t_id); } } // Materials LLMaterial* mat = te->getMaterialParams().get(); if (mat) { has_materials = true; this_te_mat_llsd = mat->asLLSD(); t_id = validateTextureID(mat->getNormalID()); this_te_mat_llsd["NormMap"] = t_id; if (mTexturesList.count(t_id) == 0) { mTexturesList.insert(t_id); } t_id = validateTextureID(mat->getSpecularID()); this_te_mat_llsd["SpecMap"] = t_id; if (mTexturesList.count(t_id) == 0) { mTexturesList.insert(t_id); } te_mat_llsd.append(this_te_mat_llsd); } } prim_llsd["textures"] = te_llsd; if (has_materials) { prim_llsd["materials"] = te_mat_llsd; } // The keys in the primitive maps do not have to be localids, they can // be any string. We simply use localids because they are a unique // identifier snprintf(localid, sizeof(localid), "%u", object->getLocalID()); llsd[(const char*)localid] = prim_llsd; } updateExportNumbers(); return llsd; }
void LLObjectBackup::importObject_continued(AIFilePicker* filepicker) { if (!filepicker->hasFilename()) { // User canceled save. return; } std::string file_name = filepicker->getFilename(); mFolder = gDirUtilp->getDirName(file_name); llifstream import_file(file_name); LLSDSerialize::fromXML(mLLSD, import_file); import_file.close(); if (!mLLSD.has("data")) { LLNotificationsUtil::add("ImportFailed"); destroy(); return; } showFloater(false); mAgentPos = gAgent.getPositionAgent(); mAgentRot = LLQuaternion(gAgent.getAtAxis(), gAgent.getLeftAxis(), gAgent.getUpAxis()); // Get the texture map mCurObject = 1; mCurPrim = 1; mObjects = mLLSD["data"].size(); mPrims = 0; mRezCount = 0; updateImportNumbers(); for (LLSD::array_const_iterator prim_arr_it = mLLSD["data"].beginArray(), prim_arr_end = mLLSD["data"].endArray(); prim_arr_it != prim_arr_end; ++prim_arr_it) { LLSD llsd2 = (*prim_arr_it)["group_body"]; for (LLSD::map_const_iterator prim_it = llsd2.beginMap(), prim_end = llsd2.endMap(); prim_it != prim_end; ++prim_it) { LLSD prim_llsd = llsd2[prim_it->first]; if (prim_llsd.has("sculpt")) { LLSculptParams sculpt; sculpt.fromLLSD(prim_llsd["sculpt"]); if ((sculpt.getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH) { LLUUID orig = sculpt.getSculptTexture(); if (mTexturesList.count(orig) == 0) { LL_INFOS() << "Found a new SCULPT texture to upload " << orig << LL_ENDL; mTexturesList.insert(orig); } } } if (prim_llsd.has("light_texture")) { LLLightImageParams lightimg; lightimg.fromLLSD(prim_llsd["light_texture"]); LLUUID t_id = lightimg.getLightTexture(); if (!is_default_texture(t_id) && mTexturesList.count(t_id) == 0) { LL_INFOS() << "Found a new light texture to upload: " << t_id << LL_ENDL; mTexturesList.insert(t_id); } } // Check both for "textures" and "texture" since the second (buggy) // case has already been seen in some exported prims XML files... LLSD& te_llsd = prim_llsd.has("textures") ? prim_llsd["textures"] : prim_llsd["texture"]; for (LLSD::array_iterator it = te_llsd.beginArray(); it != te_llsd.endArray(); ++it) { LLSD the_te = *it; LLTextureEntry te; te.fromLLSD(the_te); LLUUID t_id = te.getID(); if (!is_default_texture(t_id) && mTexturesList.count(t_id) == 0) { LL_INFOS() << "Found a new texture to upload: " << t_id << LL_ENDL; mTexturesList.insert(t_id); } } if (prim_llsd.has("materials")) { LLSD mat_llsd = prim_llsd["materials"]; for (LLSD::array_iterator it = mat_llsd.beginArray(); it != mat_llsd.endArray(); ++it) { LLSD the_mat = *it; LLMaterial mat; mat.fromLLSD(the_mat); LLUUID t_id = mat.getNormalID(); if (!is_default_texture(t_id) && mTexturesList.count(t_id) == 0) { LL_INFOS() << "Found a new normal map to upload: " << t_id << LL_ENDL; mTexturesList.insert(t_id); } t_id = mat.getSpecularID(); if (!is_default_texture(t_id) && mTexturesList.count(t_id) == 0) { LL_INFOS() << "Found a new specular map to upload: " << t_id << LL_ENDL; mTexturesList.insert(t_id); } } } } } if (mRetexture) { uploadNextAsset(); } else { importFirstObject(); } }