void LLFloaterGodTools::sendGodUpdateRegionInfo() { LLViewerRegion *regionp = gAgent.getRegion(); if (gAgent.isGodlike() && sGodTools->mPanelRegionTools && regionp && gAgent.getRegionHost() == mCurrentHost) { LLMessageSystem *msg = gMessageSystem; LLPanelRegionTools *rtool = sGodTools->mPanelRegionTools; msg->newMessage("GodUpdateRegionInfo"); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_RegionInfo); msg->addStringFast(_PREHASH_SimName, rtool->getSimName().c_str()); msg->addU32Fast(_PREHASH_EstateID, rtool->getEstateID()); msg->addU32Fast(_PREHASH_ParentEstateID, rtool->getParentEstateID()); msg->addU32Fast(_PREHASH_RegionFlags, computeRegionFlags()); msg->addF32Fast(_PREHASH_BillableFactor, rtool->getBillableFactor()); msg->addS32Fast(_PREHASH_PricePerMeter, rtool->getPricePerMeter()); msg->addS32Fast(_PREHASH_RedirectGridX, rtool->getRedirectGridX()); msg->addS32Fast(_PREHASH_RedirectGridY, rtool->getRedirectGridY()); gAgent.sendReliableMessage(); } }
void LLFloaterGodTools::sendGodUpdateRegionInfo() { LLFloaterGodTools* god_tools = LLFloaterReg::getTypedInstance<LLFloaterGodTools>("god_tools"); if (!god_tools) return; LLViewerRegion *regionp = gAgent.getRegion(); if (gAgent.isGodlike() && god_tools->mPanelRegionTools && regionp && gAgent.getRegionHost() == mCurrentHost) { LLMessageSystem *msg = gMessageSystem; LLPanelRegionTools *rtool = god_tools->mPanelRegionTools; U64 region_flags = computeRegionFlags(); msg->newMessage("GodUpdateRegionInfo"); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_RegionInfo); msg->addStringFast(_PREHASH_SimName, rtool->getSimName()); msg->addU32Fast(_PREHASH_EstateID, rtool->getEstateID()); msg->addU32Fast(_PREHASH_ParentEstateID, rtool->getParentEstateID()); // Legacy flags msg->addU32Fast(_PREHASH_RegionFlags, U32(region_flags)); msg->addF32Fast(_PREHASH_BillableFactor, rtool->getBillableFactor()); msg->addS32Fast(_PREHASH_PricePerMeter, rtool->getPricePerMeter()); msg->addS32Fast(_PREHASH_RedirectGridX, rtool->getRedirectGridX()); msg->addS32Fast(_PREHASH_RedirectGridY, rtool->getRedirectGridY()); msg->nextBlockFast(_PREHASH_RegionInfo2); msg->addU64Fast(_PREHASH_RegionFlagsExtended, region_flags); gAgent.sendReliableMessage(); } }
// changes local camera and broadcasts change /* virtual */ void LLViewerCamera::setView(F32 vertical_fov_rads) { F32 old_fov = LLViewerCamera::getInstance()->getView(); // cap the FoV vertical_fov_rads = llclamp(vertical_fov_rads, getMinView(), getMaxView()); if (vertical_fov_rads == old_fov) return; // send the new value to the simulator LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_AgentFOV); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode); msg->nextBlockFast(_PREHASH_FOVBlock); msg->addU32Fast(_PREHASH_GenCounter, 0); msg->addF32Fast(_PREHASH_VerticalAngle, vertical_fov_rads); gAgent.sendReliableMessage(); // sync the camera with the new value LLCamera::setView(vertical_fov_rads); // call base implementation }
// static void LLFloaterExploreSounds::handle_play_in_world(void* user_data) { LLFloaterExploreSounds* floater = (LLFloaterExploreSounds*)user_data; LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("sound_list"); std::vector<LLScrollListItem*> selection = list->getAllSelected(); std::vector<LLScrollListItem*>::iterator selection_iter = selection.begin(); std::vector<LLScrollListItem*>::iterator selection_end = selection.end(); for( ; selection_iter != selection_end; ++selection_iter) { LLSoundHistoryItem item = floater->getItem((*selection_iter)->getValue()); if(item.mID.isNull()) continue; LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_SoundTrigger); msg->nextBlockFast(_PREHASH_SoundData); msg->addUUIDFast(_PREHASH_SoundID, item.mAssetID); // Client untrusted, ids set on sim msg->addUUIDFast(_PREHASH_OwnerID, LLUUID::null ); msg->addUUIDFast(_PREHASH_ObjectID, LLUUID::null ); msg->addUUIDFast(_PREHASH_ParentID, LLUUID::null ); msg->addU64Fast(_PREHASH_Handle, gAgent.getRegion()->getHandle()); LLVector3 position = gAgent.getPositionAgent(); msg->addVector3Fast(_PREHASH_Position, position); msg->addF32Fast(_PREHASH_Gain, 1.0f); gAgent.sendMessage(); } }
void LLToolBrushLand::modifyLandInSelectionGlobal() { if (LLViewerParcelMgr::getInstance()->selectionEmpty()) { return; } if (LLToolMgr::getInstance()->getCurrentTool() == LLToolSelectLand::getInstance()) { // selecting land, don't do anything return; } LLVector3d min; LLVector3d max; LLViewerParcelMgr::getInstance()->getSelection(min, max); S32 radioAction = gSavedSettings.getS32("RadioLandBrushAction"); mLastAffectedRegions.clear(); determineAffectedRegions(mLastAffectedRegions, LLVector3d(min.mdV[VX], min.mdV[VY], 0)); determineAffectedRegions(mLastAffectedRegions, LLVector3d(min.mdV[VX], max.mdV[VY], 0)); determineAffectedRegions(mLastAffectedRegions, LLVector3d(max.mdV[VX], min.mdV[VY], 0)); determineAffectedRegions(mLastAffectedRegions, LLVector3d(max.mdV[VX], max.mdV[VY], 0)); LLRegionPosition mid_point_region((min + max) * 0.5); LLViewerRegion* center_region = mid_point_region.getRegion(); if (center_region) { LLVector3 pos_region = mid_point_region.getPositionRegion(); U32 grids = center_region->getLand().mGridsPerEdge; S32 i = llclamp( (S32)pos_region.mV[VX], 0, (S32)grids ); S32 j = llclamp( (S32)pos_region.mV[VY], 0, (S32)grids ); mStartingZ = center_region->getLand().getZ(i+j*grids); } else { mStartingZ = 0.f; } // Stop if our selection include a no-terraform region for(region_list_t::iterator iter = mLastAffectedRegions.begin(); iter != mLastAffectedRegions.end(); ++iter) { LLViewerRegion* regionp = *iter; if (!canTerraform(regionp)) { alertNoTerraform(regionp); return; } } for(region_list_t::iterator iter = mLastAffectedRegions.begin(); iter != mLastAffectedRegions.end(); ++iter) { LLViewerRegion* regionp = *iter; //BOOL is_changed = FALSE; LLVector3 min_region = regionp->getPosRegionFromGlobal(min); LLVector3 max_region = regionp->getPosRegionFromGlobal(max); min_region.clamp(0.f, regionp->getWidth()); max_region.clamp(0.f, regionp->getWidth()); F32 seconds = gSavedSettings.getF32("LandBrushForce"); LLSurface &land = regionp->getLand(); char action = E_LAND_LEVEL; switch (radioAction) { case 0: // // average toward mStartingZ action = E_LAND_LEVEL; seconds *= 0.25f; break; case 1: action = E_LAND_RAISE; seconds *= 0.25f; break; case 2: action = E_LAND_LOWER; seconds *= 0.25f; break; case 3: action = E_LAND_SMOOTH; seconds *= 5.0f; break; case 4: action = E_LAND_NOISE; seconds *= 0.5f; break; case 5: action = E_LAND_REVERT; seconds = 0.5f; break; default: //action = E_LAND_INVALID; //seconds = 0.0f; return; break; } // Don't send a message to the region if nothing changed. //if(!is_changed) continue; // Now to update the patch information so it will redraw correctly. LLSurfacePatch *patchp= land.resolvePatchRegion(min_region); if (patchp) { patchp->dirtyZ(); } // Also force the property lines to update, normals to recompute, etc. regionp->forceUpdate(); // tell the simulator what we've done LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_ModifyLand); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_ModifyBlock); msg->addU8Fast(_PREHASH_Action, (U8)action); msg->addU8Fast(_PREHASH_BrushSize, getBrushIndex()); msg->addF32Fast(_PREHASH_Seconds, seconds); msg->addF32Fast(_PREHASH_Height, mStartingZ); BOOL parcel_selected = LLViewerParcelMgr::getInstance()->getParcelSelection()->getWholeParcelSelected(); LLParcel* selected_parcel = LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel(); if (parcel_selected && selected_parcel) { msg->nextBlockFast(_PREHASH_ParcelData); msg->addS32Fast(_PREHASH_LocalID, selected_parcel->getLocalID()); msg->addF32Fast(_PREHASH_West, min_region.mV[VX] ); msg->addF32Fast(_PREHASH_South, min_region.mV[VY] ); msg->addF32Fast(_PREHASH_East, max_region.mV[VX] ); msg->addF32Fast(_PREHASH_North, max_region.mV[VY] ); } else { msg->nextBlockFast(_PREHASH_ParcelData); msg->addS32Fast(_PREHASH_LocalID, -1); msg->addF32Fast(_PREHASH_West, min_region.mV[VX] ); msg->addF32Fast(_PREHASH_South, min_region.mV[VY] ); msg->addF32Fast(_PREHASH_East, max_region.mV[VX] ); msg->addF32Fast(_PREHASH_North, max_region.mV[VY] ); } msg->nextBlock("ModifyBlockExtended"); msg->addF32("BrushSize", mBrushSize); msg->sendMessage(regionp->getHost()); } }
void LLToolBrushLand::modifyLandAtPointGlobal(const LLVector3d &pos_global, MASK mask) { S32 radioAction = gSavedSettings.getS32("RadioLandBrushAction"); mLastAffectedRegions.clear(); determineAffectedRegions(mLastAffectedRegions, pos_global); for(region_list_t::iterator iter = mLastAffectedRegions.begin(); iter != mLastAffectedRegions.end(); ++iter) { LLViewerRegion* regionp = *iter; //BOOL is_changed = FALSE; LLVector3 pos_region = regionp->getPosRegionFromGlobal(pos_global); LLSurface &land = regionp->getLand(); char action = E_LAND_LEVEL; switch (radioAction) { case 0: // // average toward mStartingZ action = E_LAND_LEVEL; break; case 1: action = E_LAND_RAISE; break; case 2: action = E_LAND_LOWER; break; case 3: action = E_LAND_SMOOTH; break; case 4: action = E_LAND_NOISE; break; case 5: action = E_LAND_REVERT; break; default: action = E_LAND_INVALID; break; } // Don't send a message to the region if nothing changed. //if(!is_changed) continue; // Now to update the patch information so it will redraw correctly. LLSurfacePatch *patchp= land.resolvePatchRegion(pos_region); if (patchp) { patchp->dirtyZ(); } // Also force the property lines to update, normals to recompute, etc. regionp->forceUpdate(); // tell the simulator what we've done F32 seconds = (1.0f / gFPSClamped) * gSavedSettings.getF32("LandBrushForce"); F32 x_pos = (F32)pos_region.mV[VX]; F32 y_pos = (F32)pos_region.mV[VY]; LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_ModifyLand); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_ModifyBlock); msg->addU8Fast(_PREHASH_Action, (U8)action); msg->addU8Fast(_PREHASH_BrushSize, getBrushIndex()); msg->addF32Fast(_PREHASH_Seconds, seconds); msg->addF32Fast(_PREHASH_Height, mStartingZ); msg->nextBlockFast(_PREHASH_ParcelData); msg->addS32Fast(_PREHASH_LocalID, -1); msg->addF32Fast(_PREHASH_West, x_pos ); msg->addF32Fast(_PREHASH_South, y_pos ); msg->addF32Fast(_PREHASH_East, x_pos ); msg->addF32Fast(_PREHASH_North, y_pos ); msg->nextBlock("ModifyBlockExtended"); msg->addF32("BrushSize", mBrushSize); msg->sendMessage(regionp->getHost()); } }
void LLPanelGroupVoting::impl::sendStartGroupProposal() { if ( !gAgent.hasPowerInGroup(mGroupID, GP_PROPOSAL_START) ) return; F32 majority = 0.f; S32 duration_seconds = (S32)mDuration->get()*24*60*60; // duration days * 24hours/day * 60min/hr * 60sec/min switch (mMajority->getSelectedIndex()) { case 0: // Simple Majority majority = 0.f; break; case 1: // 2/3 Majority majority = 2.f/3.f; break; case 2: // Unanimous majority = 1.0f; break; } S32 quorum = llfloor(mQuorum->get()); //*************************************Conversion to capability LLSD body; std::string url = gAgent.getRegion()->getCapability("StartGroupProposal"); if (!url.empty()) { body["agent-id"] = gAgent.getID(); body["session-id"] = gAgent.getSessionID(); body["group-id"] = mGroupID; body["majority"] = majority; body["quorum"] = quorum; body["duration"] = duration_seconds; body["proposal-text"] = mProposalText->getText(); LLHTTPClient::post( url, body, new LLStartGroupVoteResponder(mGroupID), 300); } else { //DEPRECATED!!!!!!! This is a fallback just in case our backend cap is not there. Delete this block ASAP! LLMessageSystem *msg = gMessageSystem; msg->newMessageFast(_PREHASH_StartGroupProposal); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() ); msg->nextBlockFast(_PREHASH_ProposalData); msg->addUUIDFast(_PREHASH_GroupID, mGroupID); msg->addF32Fast(_PREHASH_Majority, majority ); msg->addS32Fast(_PREHASH_Quorum, quorum ); msg->addS32Fast(_PREHASH_Duration, duration_seconds ); msg->addStringFast(_PREHASH_ProposalText, mProposalText->getText()); gAgent.sendReliableMessage(); //This code was moved from the callers to here as part of deprecation. sendGroupProposalsRequest(mGroupID); setEnableListProposals(); } }