void LLFloaterGodTools::sendGodUpdateRegionInfo() { LLFloaterGodTools* god_tools = LLFloaterReg::getTypedInstance<LLFloaterGodTools>("god_tools"); if (!god_tools) return; LLViewerRegion *regionp = gAgent.getRegion(); if (gAgent.isGodlike() && god_tools->mPanelRegionTools && regionp && gAgent.getRegionHost() == mCurrentHost) { LLMessageSystem *msg = gMessageSystem; LLPanelRegionTools *rtool = god_tools->mPanelRegionTools; U64 region_flags = computeRegionFlags(); msg->newMessage("GodUpdateRegionInfo"); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_RegionInfo); msg->addStringFast(_PREHASH_SimName, rtool->getSimName()); msg->addU32Fast(_PREHASH_EstateID, rtool->getEstateID()); msg->addU32Fast(_PREHASH_ParentEstateID, rtool->getParentEstateID()); // Legacy flags msg->addU32Fast(_PREHASH_RegionFlags, U32(region_flags)); msg->addF32Fast(_PREHASH_BillableFactor, rtool->getBillableFactor()); msg->addS32Fast(_PREHASH_PricePerMeter, rtool->getPricePerMeter()); msg->addS32Fast(_PREHASH_RedirectGridX, rtool->getRedirectGridX()); msg->addS32Fast(_PREHASH_RedirectGridY, rtool->getRedirectGridY()); msg->nextBlockFast(_PREHASH_RegionInfo2); msg->addU64Fast(_PREHASH_RegionFlagsExtended, region_flags); gAgent.sendReliableMessage(); } }
// static void LLFloaterExploreSounds::handle_play_in_world(void* user_data) { LLFloaterExploreSounds* floater = (LLFloaterExploreSounds*)user_data; LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("sound_list"); std::vector<LLScrollListItem*> selection = list->getAllSelected(); std::vector<LLScrollListItem*>::iterator selection_iter = selection.begin(); std::vector<LLScrollListItem*>::iterator selection_end = selection.end(); for( ; selection_iter != selection_end; ++selection_iter) { LLSoundHistoryItem item = floater->getItem((*selection_iter)->getValue()); if(item.mID.isNull()) continue; LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_SoundTrigger); msg->nextBlockFast(_PREHASH_SoundData); msg->addUUIDFast(_PREHASH_SoundID, item.mAssetID); // Client untrusted, ids set on sim msg->addUUIDFast(_PREHASH_OwnerID, LLUUID::null ); msg->addUUIDFast(_PREHASH_ObjectID, LLUUID::null ); msg->addUUIDFast(_PREHASH_ParentID, LLUUID::null ); msg->addU64Fast(_PREHASH_Handle, gAgent.getRegion()->getHandle()); LLVector3 position = gAgent.getPositionAgent(); msg->addVector3Fast(_PREHASH_Position, position); msg->addF32Fast(_PREHASH_Gain, 1.0f); gAgent.sendMessage(); } }
void LLWorldMapMessage::sendItemRequest(U32 type, U64 handle) { //LL_INFOS("World Map") << "Send item request : type = " << type << LL_ENDL; LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_MapItemRequest); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG); msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim msg->nextBlockFast(_PREHASH_RequestData); msg->addU32Fast(_PREHASH_ItemType, type); msg->addU64Fast(_PREHASH_RegionHandle, handle); // If zero, filled in on sim gAgent.sendReliableMessage(); }
void LLWorldMap::sendItemRequest(U32 type, U64 handle) { LLMessageSystem* msg = gMessageSystem; S32 layer = mCurrentMap; msg->newMessageFast(_PREHASH_MapItemRequest); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addU32Fast(_PREHASH_Flags, layer); msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim msg->nextBlockFast(_PREHASH_RequestData); msg->addU32Fast(_PREHASH_ItemType, type); msg->addU64Fast(_PREHASH_RegionHandle, handle); // If zero, filled in on sim gAgent.sendReliableMessage(); }