void PC::EndRunning() { // unlocked locked npc { LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr(); LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); // npc АЦѕъґш °жїм if (npc && !npc->IsPC()) { // ±Ч їЈЗЗѕѕ°Ў іЄїЎ°Ф ¶фАО °жїм if (ch->GetPlayerID() == npc->GetQuestNPCID()) { npc->SetQuestNPCID(0); sys_log(0, "QUEST NPC lock isn't unlocked : pid %u", ch->GetPlayerID()); CQuestManager::instance().WriteRunningStateToSyserr(); } } } // commit data if (HasReward()) { Save(); LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if (ch != NULL) { Reward(ch); ch->Save(); } } m_bIsGivenReward = false; if (m_iSendToClient) { sys_log(1, "QUEST end running %d", m_iSendToClient); SendQuestInfoPakcet(); } if (m_RunningQuestState == NULL) { sys_log(0, "Entered PC::EndRunning() with invalid running quest state"); return; } QuestState * pOldState = m_RunningQuestState; int iNowState = m_RunningQuestState->st; m_RunningQuestState = 0; if (m_iLastState != iNowState) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); DWORD dwQuestIndex = CQuestManager::instance().GetQuestIndexByName(m_stCurQuest); if (ch) { SetFlag(m_stCurQuest + ".__status", m_iLastState); CQuestManager::instance().LeaveState(ch->GetPlayerID(), dwQuestIndex, m_iLastState); pOldState->st = iNowState; SetFlag(m_stCurQuest + ".__status", iNowState); CQuestManager::instance().EnterState(ch->GetPlayerID(), dwQuestIndex, iNowState); if (GetFlag(m_stCurQuest + ".__status") == iNowState) CQuestManager::instance().Letter(ch->GetPlayerID(), dwQuestIndex, iNowState); } } DoQuestStateChange(); }
int CShopEx::Buy(LPCHARACTER ch, BYTE pos) { BYTE tabIdx = pos / SHOP_HOST_ITEM_MAX_NUM; BYTE slotPos = pos % SHOP_HOST_ITEM_MAX_NUM; if (tabIdx >= GetTabCount()) { sys_log(0, "ShopEx::Buy : invalid position %d : %s", pos, ch->GetName()); return SHOP_SUBHEADER_GC_INVALID_POS; } sys_log(0, "ShopEx::Buy : name %s pos %d", ch->GetName(), pos); GuestMapType::iterator it = m_map_guest.find(ch); if (it == m_map_guest.end()) return SHOP_SUBHEADER_GC_END; TShopTableEx& shopTab = m_vec_shopTabs[tabIdx]; TShopItemTable& r_item = shopTab.items[slotPos]; if (r_item.price <= 0) { LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } DWORD dwPrice = r_item.price; switch (shopTab.coinType) { case SHOP_COIN_TYPE_GOLD: if (it->second) // if other empire, price is triple dwPrice *= 3; if (ch->GetGold() < (int) dwPrice) { sys_log(1, "ShopEx::Buy : Not enough money : %s has %d, price %d", ch->GetName(), ch->GetGold(), dwPrice); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } break; case SHOP_COIN_TYPE_SECONDARY_COIN: { int count = ch->CountSpecifyTypeItem(ITEM_SECONDARY_COIN); if (count < dwPrice) { sys_log(1, "ShopEx::Buy : Not enough myeongdojun : %s has %d, price %d", ch->GetName(), count, dwPrice); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX; } } break; } LPITEM item; item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); if (!item) return SHOP_SUBHEADER_GC_SOLD_OUT; int iEmptyPos; if (item->IsDragonSoul()) { iEmptyPos = ch->GetEmptyDragonSoulInventory(item); } else { iEmptyPos = ch->GetEmptyInventory(item->GetSize()); } if (iEmptyPos < 0) { sys_log(1, "ShopEx::Buy : Inventory full : %s size %d", ch->GetName(), item->GetSize()); M2_DESTROY_ITEM(item); return SHOP_SUBHEADER_GC_INVENTORY_FULL; } switch (shopTab.coinType) { case SHOP_COIN_TYPE_GOLD: ch->PointChange(POINT_GOLD, -dwPrice, false); break; case SHOP_COIN_TYPE_SECONDARY_COIN: ch->RemoveSpecifyTypeItem(ITEM_SECONDARY_COIN, dwPrice); break; } if (item->IsDragonSoul()) item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); else item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); ITEM_MANAGER::instance().FlushDelayedSave(item); LogManager::instance().ItemLog(ch, item, "BUY", item->GetName()); if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007) { LogManager::instance().GoldBarLog(ch->GetPlayerID(), item->GetID(), PERSONAL_SHOP_BUY, ""); } DBManager::instance().SendMoneyLog(MONEY_LOG_SHOP, item->GetVnum(), -dwPrice); if (item) sys_log(0, "ShopEx: BUY: name %s %s(x %d):%u price %u", ch->GetName(), item->GetName(), item->GetCount(), item->GetID(), dwPrice); if (LC_IsBrazil()) { ch->SaveReal(); db_clientdesc->DBPacketHeader(HEADER_GD_FLUSH_CACHE, 0, sizeof(DWORD)); DWORD pid = ch->GetPlayerID(); db_clientdesc->Packet(&pid, sizeof(DWORD)); } else { ch->Save(); } return (SHOP_SUBHEADER_GC_OK); }