void CParty::Link(LPCHARACTER pkChr) { TMemberMap::iterator it; if (pkChr->IsPC()) it = m_memberMap.find(pkChr->GetPlayerID()); else it = m_memberMap.find(pkChr->GetVID()); if (it == m_memberMap.end()) { sys_err("%s is not member of this party", pkChr->GetName()); return; } // 플레이어 파티일 경우 업데이트 이벤트 생성 if (m_bPCParty && !m_eventUpdate) { party_update_event_info* info = AllocEventInfo<party_update_event_info>(); info->pid = m_dwLeaderPID; m_eventUpdate = event_create(party_update_event, info, PASSES_PER_SEC(3)); } if (it->second.bRole == PARTY_ROLE_LEADER) m_pkChrLeader = pkChr; sys_log(2, "PARTY[%d] %s linked to party", GetLeaderPID(), pkChr->GetName()); it->second.pCharacter = pkChr; pkChr->SetParty(this); if (pkChr->IsPC()) { if (it->second.strName.empty()) { it->second.strName = pkChr->GetName(); } SendPartyJoinOneToAll(pkChr->GetPlayerID()); SendPartyJoinAllToOne(pkChr); SendPartyLinkOneToAll(pkChr); SendPartyLinkAllToOne(pkChr); SendPartyInfoAllToOne(pkChr); SendPartyInfoOneToAll(pkChr); SendParameter(pkChr); //sys_log(0, "PARTY-DUNGEON connect %p %p", this, GetDungeon()); if (GetDungeon() && GetDungeon()->GetMapIndex() == pkChr->GetMapIndex()) { pkChr->SetDungeon(GetDungeon()); } RequestSetMemberLevel(pkChr->GetPlayerID(), pkChr->GetLevel()); } }
void CParty::P2PQuit(DWORD dwPID) { TMemberMap::iterator it = m_memberMap.find(dwPID); if (it == m_memberMap.end()) return; if (m_bPCParty) SendPartyRemoveOneToAll(dwPID); if (it == m_itNextOwner) IncreaseOwnership(); if (m_bPCParty) RemoveBonusForOne(dwPID); LPCHARACTER ch = it->second.pCharacter; BYTE bRole = it->second.bRole; m_memberMap.erase(it); sys_log(2, "PARTY[%d] MemberCountChange %d -> %d", GetLeaderPID(), GetMemberCount(), GetMemberCount() - 1); if (bRole < PARTY_ROLE_MAX_NUM) { --m_anRoleCount[bRole]; } else { sys_err("ROLE_COUNT_QUIT_ERROR: INDEX(%d) > MAX(%d)", bRole, PARTY_ROLE_MAX_NUM); } if (ch) { ch->SetParty(NULL); ComputeRolePoint(ch, bRole, false); } if (m_bPCParty) CPartyManager::instance().SetPartyMember(dwPID, NULL); // 리더가 나가면 파티는 해산되어야 한다. if (bRole == PARTY_ROLE_LEADER) CPartyManager::instance().DeleteParty(this); // 이 아래는 코드를 추가하지 말 것!!! 위 DeleteParty 하면 this는 없다. }
void CParty::P2PQuit(DWORD dwPID) { TMemberMap::iterator it = m_memberMap.find(dwPID); if (it == m_memberMap.end()) return; if (m_bPCParty) SendPartyRemoveOneToAll(dwPID); if (it == m_itNextOwner) IncreaseOwnership(); if (m_bPCParty) RemoveBonusForOne(dwPID); LPCHARACTER ch = it->second.pCharacter; BYTE bRole = it->second.bRole; m_memberMap.erase(it); sys_log(2, "PARTY[%d] MemberCountChange %d -> %d", GetLeaderPID(), GetMemberCount(), GetMemberCount() - 1); if (bRole < PARTY_ROLE_MAX_NUM) { --m_anRoleCount[bRole]; } else { sys_err("ROLE_COUNT_QUIT_ERROR: INDEX(%d) > MAX(%d)", bRole, PARTY_ROLE_MAX_NUM); } if (ch) { ch->SetParty(NULL); ComputeRolePoint(ch, bRole, false); } if (m_bPCParty) CPartyManager::instance().SetPartyMember(dwPID, NULL); // ё®ґх°Ў іЄ°Ўёй ЖДЖјґВ ЗШ»кµЗѕоѕЯ ЗСґЩ. if (bRole == PARTY_ROLE_LEADER) CPartyManager::instance().DeleteParty(this); // АМ ѕЖ·ЎґВ ДЪµеё¦ ГЯ°ЎЗПБц ё» °Н!!! А§ DeleteParty ЗПёй thisґВ ѕшґЩ. }
void CParty::Unlink(LPCHARACTER pkChr) { TMemberMap::iterator it; if (pkChr->IsPC()) it = m_memberMap.find(pkChr->GetPlayerID()); else it = m_memberMap.find(pkChr->GetVID()); if (it == m_memberMap.end()) { sys_err("%s is not member of this party", pkChr->GetName()); return; } if (pkChr->IsPC()) { SendPartyUnlinkOneToAll(pkChr); //SendPartyUnlinkAllToOne(pkChr); // 끊기는 것이므로 구지 Unlink 패킷을 보낼 필요 없다. if (it->second.bRole == PARTY_ROLE_LEADER) { RemoveBonus(); if (it->second.pCharacter->GetDungeon()) { // TODO: 던젼에 있으면 나머지도 나간다 FExitDungeon f; ForEachNearMember(f); } } } if (it->second.bRole == PARTY_ROLE_LEADER) m_pkChrLeader = NULL; it->second.pCharacter = NULL; pkChr->SetParty(NULL); }
void CParty::Unlink(LPCHARACTER pkChr) { TMemberMap::iterator it; if (pkChr->IsPC()) it = m_memberMap.find(pkChr->GetPlayerID()); else it = m_memberMap.find(pkChr->GetVID()); if (it == m_memberMap.end()) { sys_err("%s is not member of this party", pkChr->GetName()); return; } if (pkChr->IsPC()) { SendPartyUnlinkOneToAll(pkChr); //SendPartyUnlinkAllToOne(pkChr); // Іч±вґВ °НАМ№З·О ±ёБц Unlink ЖРЕ¶А» єёіѕ ЗКїд ѕшґЩ. if (it->second.bRole == PARTY_ROLE_LEADER) { RemoveBonus(); if (it->second.pCharacter->GetDungeon()) { // TODO: ґшБЇїЎ АЦАёёй іЄёУБцµµ іЄ°ЈґЩ FExitDungeon f; ForEachNearMember(f); } } } if (it->second.bRole == PARTY_ROLE_LEADER) m_pkChrLeader = NULL; it->second.pCharacter = NULL; pkChr->SetParty(NULL); }