The method LPDIRECT3DTEXTURE9.GetSurfaceLevel is a function in the C++ programming language that allows developers to retrieve the surface level of a Direct3D texture. A texture in Direct3D is an image or a collection of images used to render objects in a 3D environment. The surface level refers to the individual image within the texture, which could be the base level or one of the mipmaps (lower resolution versions) of the texture. This method is useful when developers need to access and further manipulate a specific surface level of a texture during the rendering process.
C++ (Cpp) LPDIRECT3DTEXTURE9::GetSurfaceLevel - 30 examples found. These are the top rated real world C++ (Cpp) examples of LPDIRECT3DTEXTURE9::GetSurfaceLevel extracted from open source projects. You can rate examples to help us improve the quality of examples.