void MainWindow::on_actionLanguage_triggered() { Languages* ar = new Languages(); this->setCentralWidget(ar); ar->show(); ar->setMainWindow(this); }
void Feats::on_btnNext_clicked() { _main->newChar->setAgile(ui->spinStr->text().toInt()); _main->newChar->setAlertness(ui->spinDex->text().toInt()); _main->newChar->setAthletic(ui->spinCon->text().toInt()); _main->newChar->setCleave(ui->spinInt->text().toInt()); _main->newChar->setDiehard(ui->spinWiz->text().toInt()); _main->newChar->setDodge(ui->spinCha->text().toInt()); Languages* a = new Languages(); _main->setCentralWidget(a); a->show(); a->setMainWindow(_main); }