Example #1
0
void Game2048::initUI()
{
	//scene -> gameLayer -> root / uiNode
	LayerColor *gameLayer = LayerColor::create(Color4B(0xff, 0xff, 0xf0, 0xff));
	this->addChild(gameLayer);

	Node *root = Node::create();
	gameLayer->addChild(root);

	Node *uiNode = Node::create();
	gameLayer->addChild(uiNode);

	lblScore = Label::createWithTTF("", "fonts/Marker Felt.ttf", 24);
	lblScore->setPosition(Vec2(DISPLAY_CX, DISPLAY_HEIGHT * 4 / 5));
	uiNode->addChild(lblScore);

	//root -> bg 
	bgSize = DISPLAY_WIDTH - offsetW;

	LayerColor *bgLayer = LayerColor::create(Color4B(0xcd, 0xba, 0x96, 0xff), bgSize, bgSize);
	bgLayer->setPosition(Point(DISPLAY_CX,DISPLAY_CY));
	bgLayer->setAnchorPoint(Point(0.5, 0.5));
	bgLayer->ignoreAnchorPointForPosition(false);
	root->addChild(bgLayer);

	//NumNode
	numSize = (bgSize - offsetW) / s_row ;

	for (int i = 0; i < s_row; i++)
	{
		for (int j = 0; j < s_row; j++)
		{
			int numberX = numSize*(i+0.5) + DISPLAY_CX - bgSize/2 + offsetW/2 ;
			int numberY = numSize*(j+0.5) + DISPLAY_CY - bgSize/2 + offsetW/2;

			Node *numNode = Node::create();
			numNode->setPosition(Point(numberX, numberY));
			root->addChild(numNode);

			//bg
			LayerColor *numBg = LayerColor::create(Color4B(200, 190, 180, 0xff), numSize-offsetW/2, numSize-offsetW/2);
			numBg->setAnchorPoint(Point(0.5, 0.5));
			numBg->ignoreAnchorPointForPosition(false);
			numNode->addChild(numBg);

			//card
			cardNumbers[i][j] = 0;
			Node *cardNode = createNumCard(cardNumbers[i][j]);
			cardNodes[i][j] = cardNode;

			numNode->addChild(cardNode);
		}
	}

	randomCreateNum();
	randomCreateNum();

}
Example #2
0
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

	/**/
    // add "HelloWorld" splash screen"
	auto sprite = Sprite::create("bkq.png");
    // position the sprite on the center of the screen
    sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    // add the sprite as a child to this layer
  //  this->addChild(sprite, 0);
	sprite->setTag(1024);

	//scheduleUpdate();
	//schedule(schedule_selector(HelloWorld::updateTest), 1.0f, kRepeatForever,5.0f);
	
	/**/
	//color4b rgbA   LayerColorĬÈÏêµã0,0
	LayerColor* redLayer = LayerColor::create(Color4B(255, 0, 0, 255), visibleSize.width / 2, visibleSize.height / 2);
	redLayer->ignoreAnchorPointForPosition(false);
	redLayer->setPosition(visibleSize / 2);
	redLayer->setAnchorPoint(Vec2(0.5, 0.5));
	this->addChild(redLayer);
	LayerColor* blueLayer = LayerColor::create(Color4B(0, 0, 255, 255), visibleSize.width / 6, visibleSize.height / 6);
	blueLayer->ignoreAnchorPointForPosition(false);
	blueLayer->setAnchorPoint(Vec2(1, 1));
	redLayer->addChild(blueLayer);

	/*
	DrawNode * rect = DrawNode::create();
	addChild(rect);
	rect->setZOrder(10);
	rect->drawSolidRect(Vec2(100,100),Vec2(300,300),Color4F(1,0,0,1));

	DrawNode * rect2 = DrawNode::create();
	addChild(rect2);
	rect2->drawSolidRect(Vec2(150, 150), Vec2(350, 350), Color4F(0, 1, 0, 1));

	DrawNode * rect3 = DrawNode::create();
	addChild(rect3);
	rect3->drawSolidRect(Vec2(200, 200), Vec2(400, 400), Color4F(0, 0, 1, 1));
	*/


    return true;
}
Example #3
0
void MessageItem::init(char *msg, int time)
{
	_msg = msg;
	_time = time;
	_curTime = 0;

	Size size = Size(400, 0);

	_node = LayerRGBA::create();
	_node->retain();

	LayerColor *bg = LayerColor::create(Color4B(0x0, 0x0, 0x0, 0xaa), 20, 20);
    bg->setAnchorPoint(Point(0.5f, 0.5f));
	bg->ignoreAnchorPointForPosition(false);
	_node->addChild(bg);
	
	//Marker Felt
	auto label1 = LabelTTF::create(_msg, "Marker Felt", 20, size, 
		TextHAlignment::CENTER, 
		TextVAlignment::TOP);
	size.height = label1->getContentSize().height + 20;
	bg->setContentSize(size);

    label1->setAnchorPoint(Point(0.5f, 0.5f));
	_node->addChild(label1);

}
Example #4
0
LayerColor* GameLayer::createLayer(const Size& size, Color4B color, Vec2 position){
    LayerColor* layerColor = LayerColor::create(color, size.width, size.height);
    layerColor->setAnchorPoint(Vec2(0.5, 0.5));
    layerColor->ignoreAnchorPointForPosition(false);
    layerColor->setPosition(position);
    return layerColor;
}
Example #5
0
LayerColor* GameLayer::createBackgroundTile(float x, float y, Size size, Color4B color) {
    LayerColor* layerColor = LayerColor::create(color, size.width, size.height);
    layerColor->ignoreAnchorPointForPosition(false);
    layerColor->setAnchorPoint(Vec2(0.5, 0.5));
    layerColor->setPosition(getTilePosition(x, y));
    
    return layerColor;
}
Example #6
0
	bool SnakeLayer::init()
	{
		maximumLength = 100;
		itemsPicked = 0;
		score = 0;
		bonus = 0;
		direction = Point::ZERO;
		speed = 180;

		LayerColor* lc = LayerColor::create(Color4B(0, 0, 0, 210), PX(1.0f), PY(0.8f));
		lc->setPosition(CP(0.5f, 0.5f));
		lc->setAnchorPoint(Point(0.5f, 0.5f));
		lc->ignoreAnchorPointForPosition(false);
		addChild(lc);
		bounds = lc->getBoundingBox();

		LayerColor* scorebg = LayerColor::create(Color4B::BLACK, PX(1.0f), PY(0.1f));
		scorebg->setPosition(Point::ZERO);
		addChild(scorebg);

		addChild(lineGroup = Node::create());
		addChild(bonusGroup = Node::create());
		addChild(itemGroup = Node::create());

		LineNode* line = LineNode::create(CP(0.5f, 0.5f), CP(0.5f, 0.5f));
		lineGroup->addChild(line);

		schedule(schedule_selector(SnakeLayer::considerSpawningBonus), 5.0f);
		scheduleUpdate();

		lblScore = Label::createWithTTF(LS("ScoreColon") + " 0", NORMAL_TTF, 42.0f);
		lblScore->setColor(Color3B::WHITE);
		lblScore->setPosition(CP(0.5f, 0.05f));
		//lblScore->enableGlow(Color4B::BLACK);
		//lblScore->enableShadow(Color4B::BLACK, Size::ZERO, 4);
		addChild(lblScore);

		string instruction = LS("SNAKE_INSTRUCTIONS");
		lblInstruction = Label::createWithTTF(instruction, NORMAL_TTF, 48.0f);
		lblInstruction->setPosition(CP(0.5f, 0.5f));
		lblInstruction->setHorizontalAlignment(TextHAlignment::CENTER);
		lblInstruction->setColor(Color3B::WHITE);
		lblInstruction->enableGlow(Color4B::RED);
		lblInstruction->runAction(RepeatForever::create(
			Sequence::createWithTwoActions(ScaleTo::create(1.0f, 1.1f),
			ScaleTo::create(1.0f, 1.0f))));
		addChild(lblInstruction);
		instructionVisible = true;

		return true;
	}
Example #7
0
// on "init" you need to initialize your instance
bool Bug914Layer::init()
{
    // always call "super" init
    // Apple recommends to re-assign "self" with the "super" return value
    if (BugsTestBaseLayer::init())
    {
        auto listener = EventListenerTouchAllAtOnce::create();
        listener->onTouchesBegan = CC_CALLBACK_2(Bug914Layer::onTouchesBegan, this);
        listener->onTouchesMoved = CC_CALLBACK_2(Bug914Layer::onTouchesMoved, this);
        _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
        
        // ask director the the window size
        auto size = Director::getInstance()->getWinSize();
        LayerColor *layer;
        for( int i=0;i < 5;i++)
        {
            layer = LayerColor::create(Color4B(i*20, i*20, i*20,255));
            layer->setContentSize(Size(i*100, i*100));
            layer->setPosition(Vec2(size.width/2, size.height/2));
            layer->setAnchorPoint(Vec2(0.5f, 0.5f));
            layer->ignoreAnchorPointForPosition(false);
            addChild(layer, -1-i);
        }

        // create and initialize a Label
        auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 64.0f);
        auto item1 = MenuItemFont::create("restart", CC_CALLBACK_1(Bug914Layer::restart, this));

        auto menu = Menu::create(item1, nullptr);
        menu->alignItemsVertically();
        menu->setPosition(Vec2(size.width/2, 100));
        addChild(menu);

        // position the label on the center of the screen
        label->setPosition(Vec2( size.width /2 , size.height/2 ));

        // add the label as a child to this Layer
        addChild(label);
        return true;
    }
    return false;
}
// on "init" you need to initialize your instance
bool Bug914Layer::init()
{
    // always call "super" init
    // Apple recommends to re-assign "self" with the "super" return value
    if (BugsTestBaseLayer::init())
    {
        setTouchEnabled(true);
        // ask director the the window size
        Size size = Director::getInstance()->getWinSize();
        LayerColor *layer;
        for( int i=0;i < 5;i++)
        {
            layer = LayerColor::create(Color4B(i*20, i*20, i*20,255));
            layer->setContentSize(Size(i*100, i*100));
            layer->setPosition(Point(size.width/2, size.height/2));
            layer->setAnchorPoint(Point(0.5f, 0.5f));
            layer->ignoreAnchorPointForPosition(false);
            addChild(layer, -1-i);
        }

        // create and initialize a Label
        LabelTTF *label = LabelTTF::create("Hello World", "Marker Felt", 64);
        MenuItem *item1 = MenuItemFont::create("restart", CC_CALLBACK_1(Bug914Layer::restart, this));

        Menu *menu = Menu::create(item1, NULL);
        menu->alignItemsVertically();
        menu->setPosition(Point(size.width/2, 100));
        addChild(menu);

        // position the label on the center of the screen
        label->setPosition(Point( size.width /2 , size.height/2 ));

        // add the label as a child to this Layer
        addChild(label);
        return true;
    }
    return false;
}