Example #1
0
LayerColor * LayerColor::create(const Color4B& color, GLfloat width, GLfloat height)
{
    LayerColor * layer = new LayerColor();
    if( layer && layer->initWithColor(color,width,height))
    {
        layer->autorelease();
        return layer;
    }
    CC_SAFE_DELETE(layer);
    return nullptr;
}
Example #2
0
LayerColor * LayerColor::create(const Color4B& color)
{
    LayerColor * layer = new (std::nothrow) LayerColor();
    if(layer && layer->initWithColor(color))
    {
        layer->autorelease();
        return layer;
    }
    CC_SAFE_DELETE(layer);
    return nullptr;
}
// on "init" you need to initialize your instance
bool MainLoadingScene::init()
{
    if ( !Scene::init() )
    {
        return false;
    }
    
    LayerColor *layer = LayerColor::create();
    layer->initWithColor(Color4B(255, 255, 255, 255), VisibleRect::right().x , VisibleRect::top().y);
    layer->setPosition(VisibleRect::center());
    layer->setAnchorPoint(Vec2(0.5f, 0.5f));
    layer->setIgnoreAnchorPointForPosition(false);
    this->addChild(layer, 0);
    
    Sprite *fondo = Sprite::create("fondo.png");
    fondo->setPosition(VisibleRect::center());
    this->addChild(fondo);

    
    Sprite *sprite = Sprite::create("logo.png");
    sprite->setPosition(VisibleRect::center());
    this->addChild(sprite);
    
    Label *progress = Label::createWithTTF ("Kargatzen ari da.\nMesedez, minutu pare bat itxaron.", "fonts/PT_Sans-Web-Regular.ttf", 10);
    progress->setPosition(Vec2(VisibleRect::center().x, VisibleRect::bottom().y + 12));
    progress->setAnchorPoint(Vec2(0.5,0.5));
    progress->setColor(Color3B(0,0,0));
    addChild(progress);
    
    loading = Sprite::create("loading.png");
    loading->setPosition(Vec2(VisibleRect::center().x, VisibleRect::bottom().y + progress->getContentSize().height + loading->getContentSize().height / 2));
    addChild(loading);
    
    ActionInterval* rotate = RotateBy::create(5.0f, 360.0f);
    RepeatForever *repeat = RepeatForever::create(rotate);
    loading->runAction(repeat);
    
	return true;
}