#includeIn this example, we create a new LayoutPoint object with an x-coordinate of 10 and a y-coordinate of 20. We also create a translation vector with x and y components of 5. Finally, we call the move function on the point object, passing in the translation vector as a parameter. This will move the point 5 units to the right and 5 units up, resulting in a new position of (15, 25). **Package/Library:** The package or library that contains the LayoutPoint class and its associated functions, including move, is dependent on the specific project or application being developed. In general, however, graphics and visualization libraries such as OpenGL, DirectX, and Qt often provide LayoutPoint classes and functions.int main() { gfx::LayoutPoint point(10, 20); gfx::Point translation(5, 5); point.move(translation); return 0; }