void BaseShapeUI::draw( const MDrawRequest & request, M3dView & view ) const { if (s_drawData.failure) return; MStatus status; view.beginGL(); if (!s_drawData.initialized) initializeDraw(); BaseShape *shape = (BaseShape *) surfaceShape(); Model::Base base(MFnDagNode(shape->thisMObject()).parent(0, &status)); if (!status) { status.perror("MFnDagNode::parent"); return; } //MDagPath path = request.multiPath(); MMaterial material = request.material(); MColor color, borderColor; if (!(status = material.getDiffuse(color))) { status.perror("MMaterial::getDiffuse"); return; } bool wireframe = (M3dView::DisplayStyle) request.token() == M3dView::kWireFrame; if (wireframe) { glPushAttrib(GL_POLYGON_BIT); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } glUseProgram(s_drawData.program); switch (request.displayStatus()) { case M3dView::kLead : borderColor = view.colorAtIndex( LEAD_COLOR); //glUniform1f(s_drawData.border_uniform, 1.0f); s_drawData.updateBorderUniform(1.0f); //glUniform3f(s_drawData.borderColor_uniform, borderColor.r, borderColor.g, borderColor.b); s_drawData.updateBorderColorUniform(borderColor.r, borderColor.g, borderColor.b); break; case M3dView::kActive : borderColor = view.colorAtIndex( ACTIVE_COLOR); //glUniform1f(s_drawData.border_uniform, 1.0f); s_drawData.updateBorderUniform(1.0f); //glUniform3f(s_drawData.borderColor_uniform, borderColor.r, borderColor.g, borderColor.b); s_drawData.updateBorderColorUniform(borderColor.r, borderColor.g, borderColor.b); break; case M3dView::kActiveAffected : borderColor = view.colorAtIndex( ACTIVE_AFFECTED_COLOR); //glUniform1f(s_drawData.border_uniform, 0.0f); s_drawData.updateBorderUniform(0.0f); break; case M3dView::kDormant : borderColor = view.colorAtIndex( DORMANT_COLOR, M3dView::kDormantColors); //glUniform1f(s_drawData.border_uniform, 0.0f); s_drawData.updateBorderUniform(0.0f); break; case M3dView::kHilite : borderColor = view.colorAtIndex( HILITE_COLOR); //glUniform1f(s_drawData.border_uniform, 1.0f); s_drawData.updateBorderUniform(1.0f); //glUniform3f(s_drawData.borderColor_uniform, borderColor.r, borderColor.g, borderColor.b); s_drawData.updateBorderColorUniform(borderColor.r, borderColor.g, borderColor.b); break; } //glUniform3f(s_drawData.color_uniform, color.r, color.g, color.b); s_drawData.updateColorUniform(color.r, color.g, color.b); glCallList(s_drawData.display_list); if (wireframe) glPopAttrib(); view.endGL(); }