Example #1
0
void GL3DScales::OnVelocityScale(int pos)
{
	MainFrame* pMainFrame = (MainFrame*)s_pMainFrame;
	QSail7 *pSail7 = (QSail7*)s_pSail7;
	s_VelocityScale    = pos/100.0/sqrt(1.01-pos/100.0);
	pSail7->m_bResetglDownwash = true;
	pMainFrame->UpdateView();
}
Example #2
0
void GL3DScales::OnLiftScale(int pos)
{
	MainFrame* pMainFrame = (MainFrame*)s_pMainFrame;
	QSail7 *pSail7 = (QSail7*)s_pSail7;

	s_LiftScale    = pos/100.0/sqrt(1.01-pos/100.0);
	pSail7->m_bResetglLift = true;
	pSail7->m_bResetglCPForces = true;

	pMainFrame->UpdateView();
}
Example #3
0
void GL3DScales::OnVelocitySet()
{
	MainFrame* pMainFrame = (MainFrame*)s_pMainFrame;
	QSail7 *pSail7 = (QSail7*)s_pSail7;

	int pos = m_pctrlVelocityScaleSlider->sliderPosition();

	s_VelocityScale    = pos/100.0/sqrt(1.01-pos/100.0);
	pSail7->m_bResetglSpeeds   = true;
	pSail7->m_bResetglDownwash = true;
	pMainFrame->UpdateView();
}
Example #4
0
void GL3DScales::OnApply()
{
	MainFrame* pMainFrame = (MainFrame*)s_pMainFrame;
	QSail7 *pSail7 = (QSail7*)s_pSail7;
	s_bAutoCpScale = m_pctrlAutoCpScale->isChecked();
	s_LegendMax = m_pctrlLegendMax->Value();
	s_LegendMin = m_pctrlLegendMin->Value();

	OnStreamParams();
	pSail7->m_bResetglStream = true;

	pMainFrame->UpdateView();
}
Example #5
0
void GL3DScales::OnCpScale()
{
	MainFrame* pMainFrame = (MainFrame*)s_pMainFrame;
	QSail7 *pSail7 = (QSail7*)s_pSail7;

	s_bAutoCpScale = m_pctrlAutoCpScale->isChecked();
	m_pctrlLegendMin->setEnabled(!s_bAutoCpScale);
	m_pctrlLegendMax->setEnabled(!s_bAutoCpScale);

	s_LegendMax = m_pctrlLegendMax->Value();
	s_LegendMin = m_pctrlLegendMin->Value();

//		pSail7->m_bResetglOpp = true;
	pSail7->m_bResetglLegend = true;
	pSail7->m_bResetglCPForces = true;

	pMainFrame->UpdateView();
}