Example #1
0
void Sprite::Update(float deltaTime)
{

	Mat3 translation = (translation.CreateTranslation( Vector3( m_position)));
	Mat3 rotation = (rotation.CreateRotation(m_rotation));

	m_transform = rotation * translation;

	if (m_parent)
	{
		m_worldTransform = m_transform * m_parent->GetWorldTransform();
	}
	else 
	{
		m_worldTransform = m_transform;
	}

	for (auto i = m_children.begin(); i != m_children.end(); i++)
	{
		(*i)->Update(deltaTime);
	}

	ApplyTransform();
}