void EnemyTurret::TrackPlayerPos()
{
	Mat3 transMat = m_node->getFinalTransform();
	Vec2 playerPos = m_player->getNode()->getFinalTransform().GetTranslation();

	Vec2 diff = Vec2( playerPos - Vec2(transMat.GetTranslation().x + (m_texture->getWidth() * 
			transMat.GetScale().x  / 2) + m_pivot.x,
			transMat.GetTranslation().y + (m_texture->getHeight() * transMat.GetScale().x / 2) + m_pivot.y)).GetNormalised();

	//get the radian
	float rot = Vec2(0,1).GetAngleBetween(diff);


	//get the parent tanks rotation and offset the turrets rotation
	float allRot = transMat.GetUpRot();
	float thisRot = m_node->getNodeTransform().GetUpRot();
	float rotOffset = allRot - thisRot;

	//set rotation to point at mouse and offset the parents rotation
	m_node->manipMat3()->SetRotation(rot - rotOffset);
	
}