Example #1
0
	Matrix3D Matrix3D::_CreateTranslateAlongWorldForward(double fAmt) {
		Matrix3D result;
		result._SetIdentityMatrix();
		// Camera space points down negative Z axis
		result._POSITION_Z = -fAmt;
		return result;
	}
Example #2
0
	Matrix3D Matrix3D::_CreateRotationAroundWorldForwardVector(double fAmt) {
		Matrix3D result;
		result._SetIdentityMatrix();
		result.r0c0 = cos(fAmt);
		result.r0c1 = -sin(fAmt);
		result.r1c0 = sin(fAmt);
		result.r1c1 = cos(fAmt);
		return result;
	}
Example #3
0
	Matrix3D Matrix3D::_CreateRotationAroundWorldRightVector(double fAmt) {
		Matrix3D result;
		result._SetIdentityMatrix();
		result.r1c1 = cos(fAmt);
		result.r1c2 = -sin(fAmt);
		result.r2c1 = sin(fAmt);
		result.r2c2 = cos(fAmt);
		return result;
	}
Example #4
0
	Matrix3D Matrix3D::_CreateRotationAroundWorldUpVector(double fAmt) {
		Matrix3D result;
		result._SetIdentityMatrix();
		result.r0c0 = cos(fAmt);
		result.r0c2 = sin(fAmt);
		result.r2c0 = -sin(fAmt);
		result.r2c2 = cos(fAmt);
		return result;
	}
Example #5
0
	Matrix3D Matrix3D::_CreateTranslateAlongWorldRight(double fAmt) {
		Matrix3D result;
		result._SetIdentityMatrix();
		result._POSITION_X = fAmt;
		return result;
	}