Example #1
0
	void Matrix3D::_TranslateAlongWorldRight(double fAmt) {
		Matrix3D translate = _CreateTranslateAlongWorldRight(fAmt);
		Matrix3D result = translate._Multiply(*this);
		this->_SetEqualTo(result);
	}
Example #2
0
	void Matrix3D::_RotateAroundWorldRightVector(double fAmt) {
		Matrix3D rotate = _CreateRotationAroundWorldRightVector(fAmt);
		Matrix3D result = rotate._Multiply(*this);
		this->_SetEqualTo(result);
	}