void Matrix3D::_TranslateAlongWorldRight(double fAmt) { Matrix3D translate = _CreateTranslateAlongWorldRight(fAmt); Matrix3D result = translate._Multiply(*this); this->_SetEqualTo(result); }
void Matrix3D::_RotateAroundWorldRightVector(double fAmt) { Matrix3D rotate = _CreateRotationAroundWorldRightVector(fAmt); Matrix3D result = rotate._Multiply(*this); this->_SetEqualTo(result); }