void Object::updateBoundSphere() { mBoundSphere.center.setValue(0,0,0); mBoundSphere.radius = 0; MeshIterator iter = getElements(); for( ; iter.haveMore() ; iter.next() ) { MeshBase* mesh = iter.get()->getMesh(); BoundSphere sphere; mesh->calcBoundSphere( sphere ); mBoundSphere.merge( sphere ); } }