bool PlayAnimationJob::execute(Ogre::Real time)
    {
        if (mActor && !mAnimationRunning)
        {
            MeshObject* mo = dynamic_cast<MeshObject*>(mActor->getControlledObject());

            if (mReplaceAllAnims)
            {
                mo->stopAllAnimationsExcept(mAnimName);
            }                
            
            if (mo->hasAnimation(mAnimName))
            {
                if (mDuration > 0)
                {
                    mAnimation = mo->startAnimation(mAnimName, 1.0f, 0);
                    mTimeToGo = mDuration;
                    mAnimationRunning = true;
                }
                else
                {
                    mAnimation = mo->startAnimation(mAnimName, 1.0f, mLoops);
                    mTimeToGo = mAnimation->getLength() * (float)mLoops;
                    mAnimationRunning = true;
                }
            }
            else 
            {
                mAnimation = NULL;
                mTimeToGo = 0;
            }
        }

        mTimeToGo -= time;

        if (mTimeToGo <= 0.0f)
        {
            if (mAnimationRunning && mAnimation) 
            {
                mAnimationRunning = false;
                    
                mAnimation->pause();
                
                if (!mHoldOnEnd) 
                {
                    if( mActor )
                    {
                        MeshObject* mo = dynamic_cast<MeshObject*>(mActor->getControlledObject());
                        mo->stopAnimation(mAnimName);
                    }
                    else
                    {
                        //! TODO: what to do here?
                    }
                }

                mAnimation = NULL;
            }
            return true;
        }

        return false;
    }