/** * Load stuff from the currently loaded mods into some arrays. **/ void Menu::loadModBits(UIUpdate* ui) { Mod* mod = GEng()->mm->getSupplOrBase(); this->gm->loadModBits(ui); // Logo delete(this->logo); this->logo = this->render->loadSprite("menu/logo.png", mod); if (!this->logo) { this->logo = this->render->loadSprite("menu/logo.png", GEng()->mm->getBase()); } // Background delete(this->bg); this->bg = this->render->loadSprite("menu/bg.jpg", mod); if (!this->bg) { this->bg = this->render->loadSprite("menu/bg.jpg", GEng()->mm->getBase()); } // Rotating model delete(this->play); this->model = NULL; this->play = NULL; if (!mod->getMenuModelName().empty()) { this->model_rot = -10.0f; this->model = mod->getAssimpModel(mod->getMenuModelName()); if (this->model != NULL) { this->play = new AnimPlay(this->model); } } // Font always loaded from base mod if (this->font == NULL) { this->font = new OpenGLFont(this->render, "DejaVuSans", GEng()->mm->getBase(), 20.0f * GEng()->gui_scale); } this->loadMenuItems(); }