scene::Node& MDLModel_default(){ ModelNode* modelNode = new ModelNode(); Model_constructNull( modelNode->model() ); return modelNode->node(); }
scene::Node& MD2Model_new( const byte* buffer, ArchiveFile& file ){ ModelNode* modelNode = new ModelNode(); MD2Model_read( modelNode->model(), buffer, file ); return modelNode->node(); }
scene::Node& MDLModel_new( const byte* buffer, const char* name ){ ModelNode* modelNode = new ModelNode(); MDLModel_read( modelNode->model(), buffer, name ); return modelNode->node(); }
scene::Node& MDCModel_new(const byte* buffer) { ModelNode* modelNode = new ModelNode(); MDCModel_read(modelNode->model(), buffer); return modelNode->node(); }