예제 #1
0
scene::Node& MDLModel_default(){
	ModelNode* modelNode = new ModelNode();
	Model_constructNull( modelNode->model() );
	return modelNode->node();
}
예제 #2
0
파일: md2.cpp 프로젝트: xonotic/netradient
scene::Node& MD2Model_new( const byte* buffer, ArchiveFile& file ){
	ModelNode* modelNode = new ModelNode();
	MD2Model_read( modelNode->model(), buffer, file );
	return modelNode->node();
}
예제 #3
0
scene::Node& MDLModel_new( const byte* buffer, const char* name ){
	ModelNode* modelNode = new ModelNode();
	MDLModel_read( modelNode->model(), buffer, name );
	return modelNode->node();
}
예제 #4
0
scene::Node& MDCModel_new(const byte* buffer)
{
  ModelNode* modelNode = new ModelNode();
  MDCModel_read(modelNode->model(), buffer);
  return modelNode->node();
}