// // Done // // Shutdown the game babel system // void Done() { ASSERT(sysInit); // Delete all registered babel data babels.DisposeAll(); // System is now shutdown sysInit = FALSE; }
// // Done // // Shutdown system // void Done() { ASSERT(initialized) // Delete all items items.DisposeAll(); // System now shutdown initialized = FALSE; }
// // Shutdown Logging System // void Done() { ASSERT(initialized) // Shutdown the destinations destinations.DisposeAll(); // Clear the initialized flag initialized = FALSE; }