示例#1
0
  //
  // Done
  //
  // Shutdown the game babel system
  //
  void Done()
  {
    ASSERT(sysInit);

    // Delete all registered babel data
    babels.DisposeAll();

    // System is now shutdown
    sysInit = FALSE;
  }
示例#2
0
  //
  // Done
  //
  // Shutdown system
  //
  void Done()
  {
    ASSERT(initialized)

    // Delete all items
    items.DisposeAll();

    // System now shutdown
    initialized = FALSE;
  }
示例#3
0
文件: logging.cpp 项目: vgck/opendr2
  //
  // Shutdown Logging System
  //
  void Done()
  {
    ASSERT(initialized)

    // Shutdown the destinations
    destinations.DisposeAll();

    // Clear the initialized flag
    initialized = FALSE;
  }