// Send that packet when player click on accept or refuse for queue(NEED TEST)
void WorldSession::HandleWGQueueInviteResponse(WorldPacket &recv_data)
{
    OutdoorPvPWG *pvpWG = (OutdoorPvPWG*)sOutdoorPvPMgr->GetOutdoorPvPToZoneId(4197);
    if(!pvpWG || !_player)
        return;

    pvpWG->QueueBoxSendedToPlayer(_player);

    uint32 BattleId;                                             
    uint8 Accepted;             

    _player->WGQueueBox = true;
    _player->WGQueueBoxTimer = 20000;

    recv_data >> BattleId >> Accepted;
    sLog->outError("HandleQueueInviteResponse: BattleID:%u Accepted:%u",BattleId,Accepted);

    bool Answer;
    if (Accepted)
        Answer = true;
    else
        Answer = false;

    _player->WGQueueBox = false;
    _player->WGQueueBoxTimer = 0;
    pvpWG->PlayerAnsweredForInviteToQueue(_player, Answer);
}