TEST_F(ScrollableAreaTest, InvalidatesNonCompositedScrollbarsWhenThumbMoves)
{
    ScrollbarThemeWithMockInvalidation theme;
    OwnPtrWillBeRawPtr<MockScrollableArea> scrollableArea = MockScrollableArea::create(IntPoint(100, 100));
    RefPtrWillBeRawPtr<Scrollbar> horizontalScrollbar = Scrollbar::createForTesting(scrollableArea.get(), HorizontalScrollbar, RegularScrollbar, &theme);
    RefPtrWillBeRawPtr<Scrollbar> verticalScrollbar = Scrollbar::createForTesting(scrollableArea.get(), VerticalScrollbar, RegularScrollbar, &theme);
    EXPECT_CALL(*scrollableArea, horizontalScrollbar()).WillRepeatedly(Return(horizontalScrollbar.get()));
    EXPECT_CALL(*scrollableArea, verticalScrollbar()).WillRepeatedly(Return(verticalScrollbar.get()));

    // Regardless of whether the theme invalidates any parts, non-composited
    // scrollbars have to be repainted if the thumb moves.
    EXPECT_CALL(*scrollableArea, layerForHorizontalScrollbar()).WillRepeatedly(Return(nullptr));
    EXPECT_CALL(*scrollableArea, layerForVerticalScrollbar()).WillRepeatedly(Return(nullptr));
    ASSERT_FALSE(scrollableArea->hasLayerForVerticalScrollbar());
    ASSERT_FALSE(scrollableArea->hasLayerForHorizontalScrollbar());
    EXPECT_CALL(theme, shouldRepaintAllPartsOnInvalidation()).WillRepeatedly(Return(false));
    EXPECT_CALL(theme, invalidateOnThumbPositionChange(_, _, _)).WillRepeatedly(Return(NoPart));

    // A scroll in each direction should only invalidate one scrollbar.
    scrollableArea->setScrollPosition(DoublePoint(0, 50), ProgrammaticScroll);
    EXPECT_FALSE(scrollableArea->horizontalScrollbarNeedsPaintInvalidation());
    EXPECT_TRUE(scrollableArea->verticalScrollbarNeedsPaintInvalidation());
    scrollableArea->clearNeedsPaintInvalidationForScrollControls();
    scrollableArea->setScrollPosition(DoublePoint(50, 50), ProgrammaticScroll);
    EXPECT_TRUE(scrollableArea->horizontalScrollbarNeedsPaintInvalidation());
    EXPECT_FALSE(scrollableArea->verticalScrollbarNeedsPaintInvalidation());
    scrollableArea->clearNeedsPaintInvalidationForScrollControls();

    // Forced GC in order to finalize objects depending on the mock object.
    Heap::collectAllGarbage();
}