PassOwnPtrWillBeRawPtr<CanvasRenderingContext> WebGL2RenderingContext::Factory::create(HTMLCanvasElement* canvas, const CanvasContextCreationAttributes& attrs, Document&)
{
    if (!RuntimeEnabledFeatures::unsafeES3APIsEnabled()) {
        canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Creation of WebGL2 contexts disabled."));
        return nullptr;
    }

    WebGLContextAttributes attributes = toWebGLContextAttributes(attrs);
    OwnPtr<WebGraphicsContext3D> context(createWebGraphicsContext3D(canvas, attributes, 2));
    if (!context)
        return nullptr;
    OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(context.get());
    if (!extensionsUtil)
        return nullptr;
    if (extensionsUtil->supportsExtension("GL_EXT_debug_marker")) {
        String contextLabel(String::format("WebGL2RenderingContext-%p", context.get()));
        context->pushGroupMarkerEXT(contextLabel.ascii().data());
    }

    OwnPtrWillBeRawPtr<WebGL2RenderingContext> renderingContext = adoptPtrWillBeNoop(new WebGL2RenderingContext(canvas, context.release(), attributes));

    if (!renderingContext->drawingBuffer()) {
        canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Could not create a WebGL2 context."));
        return nullptr;
    }

    renderingContext->initializeNewContext();
    renderingContext->registerContextExtensions();

    return renderingContext.release();
}
Example #2
0
PassOwnPtrWillBeRawPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElement* canvas, WebGLContextAttributes* attrs)
{
    Document& document = canvas->document();
    LocalFrame* frame = document.frame();
    if (!frame) {
        canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Web page was not allowed to create a WebGL context."));
        return nullptr;
    }
    Settings* settings = frame->settings();

    // The FrameLoaderClient might block creation of a new WebGL context despite the page settings; in
    // particular, if WebGL contexts were lost one or more times via the GL_ARB_robustness extension.
    if (!frame->loader().client()->allowWebGL(settings && settings->webGLEnabled())) {
        canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Web page was not allowed to create a WebGL context."));
        return nullptr;
    }

    // The only situation that attrs is null is through Document::getCSSCanvasContext().
    RefPtrWillBeRawPtr<WebGLContextAttributes> defaultAttrs = nullptr;
    if (!attrs) {
        defaultAttrs = WebGLContextAttributes::create();
        attrs = defaultAttrs.get();
    }
    blink::WebGraphicsContext3D::Attributes attributes = attrs->attributes(document.topDocument().url().string(), settings, 1);
    blink::WebGLInfo glInfo;
    OwnPtr<blink::WebGraphicsContext3D> context = adoptPtr(blink::Platform::current()->createOffscreenGraphicsContext3D(attributes, 0, &glInfo));
    if (!context) {
        String statusMessage("Could not create a WebGL context for VendorInfo = ");
        statusMessage.append(glInfo.vendorInfo);
        statusMessage.append(", RendererInfo = ");
        statusMessage.append(glInfo.rendererInfo);
        statusMessage.append(", DriverInfo = ");
        statusMessage.append(glInfo.driverVersion);
        statusMessage.append(".");
        canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, statusMessage));
        return nullptr;
    }

    OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(context.get());
    if (!extensionsUtil)
        return nullptr;
    if (extensionsUtil->supportsExtension("GL_EXT_debug_marker"))
        context->pushGroupMarkerEXT("WebGLRenderingContext");

    OwnPtrWillBeRawPtr<WebGLRenderingContext> renderingContext = adoptPtrWillBeNoop(new WebGLRenderingContext(canvas, context.release(), attrs));
    renderingContext->registerContextExtensions();
    renderingContext->suspendIfNeeded();

    if (!renderingContext->drawingBuffer()) {
        canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Could not create a WebGL context."));
        return nullptr;
    }

    return renderingContext.release();
}