void DIALOG_PAD_PROPERTIES::redraw()
{
    if( m_parent->IsGalCanvasActive() )
    {
        m_dummyPad->ViewUpdate();

        BOX2I bbox = m_dummyPad->ViewBBox();

        if( bbox.GetSize().x > 0 && bbox.GetSize().y > 0 )
        {
            // Autozoom
            m_panelShowPadGal->GetView()->SetViewport( BOX2D( bbox.GetOrigin(), bbox.GetSize() ) );

            // Add a margin
            m_panelShowPadGal->GetView()->SetScale( m_panelShowPadGal->GetView()->GetScale() * 0.7 );

            m_panelShowPadGal->Refresh();
        }
    }
    else
    {
        m_panelShowPad->Refresh();
    }
}
FOOTPRINT_EDIT_FRAME::FOOTPRINT_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent ) :
    PCB_BASE_EDIT_FRAME( aKiway, aParent, FRAME_PCB_MODULE_EDITOR, wxEmptyString,
                         wxDefaultPosition, wxDefaultSize,
                         KICAD_DEFAULT_DRAWFRAME_STYLE, GetFootprintEditorFrameName() )
{
    m_showBorderAndTitleBlock = false;   // true to show the frame references
    m_showAxis = true;                   // true to show X and Y axis on screen
    m_showGridAxis = true;               // show the grid origin axis
    m_hotkeysDescrList = g_Module_Editor_Hokeys_Descr;

    // Give an icon
    wxIcon icon;
    icon.CopyFromBitmap( KiBitmap( icon_modedit_xpm ) );
    SetIcon( icon );

    // Show a title (frame title + footprint name):
    updateTitle();

    // Create GAL canvas
    PCB_BASE_FRAME* parentFrame = static_cast<PCB_BASE_FRAME*>( Kiway().Player( FRAME_PCB, true ) );
    PCB_DRAW_PANEL_GAL* drawPanel = new PCB_DRAW_PANEL_GAL( this, -1, wxPoint( 0, 0 ), m_FrameSize,
                                                            parentFrame->GetGalCanvas()->GetBackend() );
    SetGalCanvas( drawPanel );

    SetBoard( new BOARD() );
    // In modedit, the default net clearance is not known.
    // (it depends on the actual board)
    // So we do not show the default clearance, by setting it to 0
    // The footprint or pad specific clearance will be shown
    GetBoard()->GetDesignSettings().GetDefault()->SetClearance(0);

    // restore the last footprint from the project, if any
    restoreLastFootprint();

    // Ensure all layers and items are visible:
    // In footprint editor, some layers have no meaning or
    // cannot be used, but we show all of them, at least to be able
    // to edit a bad layer
    GetBoard()->SetVisibleAlls();

    wxFont font = wxSystemSettings::GetFont( wxSYS_DEFAULT_GUI_FONT );
    m_Layers = new PCB_LAYER_WIDGET( this, GetCanvas(), font.GetPointSize(), true );

    LoadSettings( config() );
    SetScreen( new PCB_SCREEN( GetPageSettings().GetSizeIU() ) );
    GetScreen()->SetMaxUndoItems( m_UndoRedoCountMax );
    GetScreen()->SetCurItem( NULL );

    GetScreen()->AddGrid( m_UserGridSize, m_UserGridUnit, ID_POPUP_GRID_USER );
    GetScreen()->SetGrid( ID_POPUP_GRID_LEVEL_1000 + m_LastGridSizeId );

    // In modedit, set the default paper size to A4:
    // this should be OK for all footprint to plot/print
    SetPageSettings( PAGE_INFO( PAGE_INFO::A4 ) );

    SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
    ReCreateMenuBar();
    ReCreateHToolbar();
    ReCreateAuxiliaryToolbar();
    ReCreateVToolbar();
    ReCreateOptToolbar();

    if( m_canvas )
        m_canvas->SetEnableBlockCommands( true );

    m_auimgr.SetManagedWindow( this );

    EDA_PANEINFO horiz;
    horiz.HorizontalToolbarPane();

    EDA_PANEINFO vert;
    vert.VerticalToolbarPane();

    EDA_PANEINFO mesg_pane;
    mesg_pane.MessageToolbarPane();

    // Create a wxAuiPaneInfo for the Layers Manager, not derived from the template.
    // LAYER_WIDGET is floatable, but initially docked at far right
    EDA_PANEINFO   lyrs;
    lyrs.LayersToolbarPane();
    lyrs.MinSize( m_Layers->GetBestSize() );    // updated in ReFillLayerWidget
    lyrs.BestSize( m_Layers->GetBestSize() );
    lyrs.Caption( _( "Visibles" ) );

    m_auimgr.AddPane( m_mainToolBar,
                      wxAuiPaneInfo( horiz ).Name( wxT( "m_mainToolBar" ) ).Top(). Row( 0 ) );

    m_auimgr.AddPane( m_auxiliaryToolBar,
                      wxAuiPaneInfo( horiz ).Name( wxT( "m_auxiliaryToolBar" ) ).Top().Row( 1 ) );

    // The main right vertical toolbar
    m_auimgr.AddPane( m_drawToolBar,
                      wxAuiPaneInfo( vert ).Name( wxT( "m_VToolBar" ) ).Right().Layer(1) );

    // Add the layer manager ( most right side of pcbframe )
    m_auimgr.AddPane( m_Layers, lyrs.Name( wxT( "m_LayersManagerToolBar" ) ).Right().Layer( 2 ) );
    // Layers manager is visible
    m_auimgr.GetPane( wxT( "m_LayersManagerToolBar" ) ).Show( true );

    // The left vertical toolbar (fast acces to display options)
    m_auimgr.AddPane( m_optionsToolBar,
                      wxAuiPaneInfo( vert ).Name( wxT( "m_optionsToolBar" ) ). Left().Layer(1) );

    m_auimgr.AddPane( m_canvas,
                      wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );
    m_auimgr.AddPane( (wxWindow*) GetGalCanvas(),
                      wxAuiPaneInfo().Name( wxT( "DrawFrameGal" ) ).CentrePane().Hide() );

    m_auimgr.AddPane( m_messagePanel,
                      wxAuiPaneInfo( mesg_pane ).Name( wxT( "MsgPanel" ) ).Bottom().Layer(10) );

    // Create the manager and dispatcher & route draw panel events to the dispatcher
    setupTools();
    UseGalCanvas( parentFrame->IsGalCanvasActive() );

    if( m_auimgr.GetPane( wxT( "m_LayersManagerToolBar" ) ).IsShown() )
    {
        m_Layers->ReFill();
        m_Layers->ReFillRender();

        GetScreen()->m_Active_Layer = F_SilkS;
        m_Layers->SelectLayer( F_SilkS );
        m_Layers->OnLayerSelected();
    }

    m_auimgr.Update();

    Raise();            // On some window managers, this is needed
    Show( true );

    Zoom_Automatique( false );
}
Example #3
0
FOOTPRINT_VIEWER_FRAME::FOOTPRINT_VIEWER_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType ) :
    PCB_BASE_FRAME( aKiway, aParent, aFrameType, _( "Footprint Library Browser" ),
                    wxDefaultPosition, wxDefaultSize,
                    aFrameType == FRAME_PCB_MODULE_VIEWER_MODAL ?
                    aParent ?
                    KICAD_DEFAULT_DRAWFRAME_STYLE | MODAL_MODE_EXTRASTYLE
                    : KICAD_DEFAULT_DRAWFRAME_STYLE | wxSTAY_ON_TOP
                    : KICAD_DEFAULT_DRAWFRAME_STYLE,
                    aFrameType == FRAME_PCB_MODULE_VIEWER_MODAL ?
                    FOOTPRINT_VIEWER_FRAME_NAME_MODAL
                    : FOOTPRINT_VIEWER_FRAME_NAME )
{
    wxASSERT( aFrameType == FRAME_PCB_MODULE_VIEWER_MODAL ||
              aFrameType == FRAME_PCB_MODULE_VIEWER );

    if( aFrameType == FRAME_PCB_MODULE_VIEWER_MODAL )
        SetModal( true );

    // Force the frame name used in config. the footprint viewer frame has a name
    // depending on aFrameType (needed to identify the frame by wxWidgets),
    // but only one configuration is preferable.
    m_configFrameName = FOOTPRINT_VIEWER_FRAME_NAME;

    m_showAxis   = true;         // true to draw axis.

    // Give an icon
    wxIcon  icon;
    icon.CopyFromBitmap( KiBitmap( modview_icon_xpm ) );
    SetIcon( icon );

    m_hotkeysDescrList = g_Module_Viewer_Hokeys_Descr;

    m_libList = new wxListBox( this, ID_MODVIEW_LIB_LIST,
                               wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_HSCROLL );

    m_footprintList = new wxListBox( this, ID_MODVIEW_FOOTPRINT_LIST,
                                     wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_HSCROLL );

    SetBoard( new BOARD() );
    // In viewer, the default net clearance is not known (it depends on the actual board).
    // So we do not show the default clearance, by setting it to 0
    // The footprint or pad specific clearance will be shown
    GetBoard()->GetDesignSettings().GetDefault()->SetClearance(0);

    // Ensure all layers and items are visible:
    GetBoard()->SetVisibleAlls();
    SetScreen( new PCB_SCREEN( GetPageSizeIU() ) );

    GetScreen()->m_Center = true;      // Center coordinate origins on screen.
    LoadSettings( config() );

    SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );

    GetScreen()->SetGrid( ID_POPUP_GRID_LEVEL_1000 + m_LastGridSizeId  );

    // Menu bar is not mandatory: uncomment/comment the next line
    // to add/remove the menubar
    ReCreateMenuBar();
    ReCreateHToolbar();
    ReCreateVToolbar();

    ReCreateLibraryList();
    UpdateTitle();

    PCB_BASE_FRAME* parentFrame = static_cast<PCB_BASE_FRAME*>( Kiway().Player( FRAME_PCB, true ) );

    // Create GAL canvas
    PCB_DRAW_PANEL_GAL* drawPanel = new PCB_DRAW_PANEL_GAL( this, -1, wxPoint( 0, 0 ), m_FrameSize,
            parentFrame->GetGalCanvas()->GetBackend() );
    SetGalCanvas( drawPanel );

    // Create the manager and dispatcher & route draw panel events to the dispatcher
    m_toolManager = new TOOL_MANAGER;
    m_toolManager->SetEnvironment( GetBoard(), drawPanel->GetView(),
                                   drawPanel->GetViewControls(), this );
    m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager );
    drawPanel->SetEventDispatcher( m_toolDispatcher );

    m_toolManager->RegisterTool( new PCBNEW_CONTROL );
    m_toolManager->ResetTools( TOOL_BASE::RUN );

    // If a footprint was previously loaded, reload it
    if( getCurNickname().size() && getCurFootprintName().size() )
    {
        FPID id;

        id.SetLibNickname( getCurNickname() );
        id.SetFootprintName( getCurFootprintName() );
        GetBoard()->Add( loadFootprint( id ) );
    }

    drawPanel->DisplayBoard( m_Pcb );
    updateView();

    m_auimgr.SetManagedWindow( this );

    wxSize minsize(100,-1);     // Min size of list boxes

    // Main toolbar is initially docked at the top of the main window and dockable on any side.
    // The close button is disable because the footprint viewer has no main menu to re-enable it.
    // The tool bar will only be dockable on the top or bottom of the main frame window.  This is
    // most likely due to the fact that the other windows are not dockable and are preventing the
    // tool bar from docking on the right and left.
    wxAuiPaneInfo toolbarPaneInfo;
    toolbarPaneInfo.Name( wxT( "m_mainToolBar" ) ).ToolbarPane().Top().CloseButton( false );

    EDA_PANEINFO info;
    info.InfoToolbarPane();

    EDA_PANEINFO mesg;
    mesg.MessageToolbarPane();

    // Manage main toolbar, top pane
    m_auimgr.AddPane( m_mainToolBar, toolbarPaneInfo );

    // Manage the list of libraries, left pane.
    m_auimgr.AddPane( m_libList,
                      wxAuiPaneInfo( info ).Name( wxT( "m_libList" ) )
                      .Left().Row( 1 ).MinSize( minsize ) );

    // Manage the list of footprints, center pane.
    m_auimgr.AddPane( m_footprintList,
                      wxAuiPaneInfo( info ).Name( wxT( "m_footprintList" ) )
                      .Left().Row( 2 ).MinSize( minsize ) );

    // Manage the draw panel, right pane.
    m_auimgr.AddPane( m_canvas,
                      wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );
    m_auimgr.AddPane( (wxWindow*) GetGalCanvas(),
                      wxAuiPaneInfo().Name( wxT( "DrawFrameGal" ) ).CentrePane().Hide() );

    // Manage the message panel, bottom pane.
    m_auimgr.AddPane( m_messagePanel,
                      wxAuiPaneInfo( mesg ).Name( wxT( "MsgPanel" ) ).Bottom() );

    if( !m_perspective.IsEmpty() )
    {
        // Restore last saved sizes, pos and other params
        // However m_mainToolBar size cannot be set to its last saved size
        // because the actual size change depending on the way modview was called:
        // the tool to export the current footprint exist or not.
        // and the saved size is not always OK
        // the trick is to get the default toolbar size, and set the size after
        // calling LoadPerspective
        wxSize tbsize = m_mainToolBar->GetSize();
        m_auimgr.LoadPerspective( m_perspective, false );
        m_auimgr.GetPane( m_mainToolBar ).BestSize( tbsize );
    }

    // after changing something to the aui manager,
    // call Update()() to reflect the changes
    m_auimgr.Update();

    // Now Drawpanel is sized, we can use BestZoom to show the component (if any)
#ifdef USE_WX_GRAPHICS_CONTEXT
    GetScreen()->SetZoom( BestZoom() );
#else
    Zoom_Automatique( false );
#endif

    UseGalCanvas( parentFrame->IsGalCanvasActive() );

    if( !IsModal() )        // For modal mode, calling ShowModal() will show this frame
    {
        Raise();            // On some window managers, this is needed
        Show( true );
    }
}