void __UtilityShutdown() { saveDialog.Shutdown(true); msgDialog.Shutdown(true); oskDialog.Shutdown(true); netDialog.Shutdown(true); screenshotDialog.Shutdown(true); gamedataInstallDialog.Shutdown(true); }
static int sceUtilityScreenshotShutdownStart() { if (currentDialogType != UTILITY_DIALOG_SCREENSHOT) { WARN_LOG(SCEUTILITY, "sceUtilityScreenshotShutdownStart(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } currentDialogActive = false; int ret = screenshotDialog.Shutdown(); WARN_LOG(SCEUTILITY, "%08x=sceUtilityScreenshotShutdownStart()", ret); return ret; }