PUParticleSystem3D* PUParticleSystem3D::clone()
{
    auto ps = PUParticleSystem3D::create();
    copyAttributesTo(ps);
    for (auto &iter : _children){
        PUParticleSystem3D *child = dynamic_cast<PUParticleSystem3D *>(iter);
        if (child)
            ps->addChild(child->clone());
    }
    return ps;
}
void PUParticleSystem3D::prepared()
{
    if (!_prepared){
        //if (_emitter && _emitter->isEnabled())
        //{
        //    auto emitter = static_cast<PUEmitter*>(_emitter);
        //    emitter->prepare();
        //}

        if (_render)
            static_cast<PURender *>(_render)->prepare();

        for (auto it : _behaviourTemplates) {
            it->prepare();
        }

        for (auto it : _emitters) {
            //if (it->isEnabled())
                (static_cast<PUEmitter*>(it))->prepare();
        }

        for (auto it : _affectors) {
            //if (it->isEnabled())
                (static_cast<PUAffector*>(it))->prepare();
        }
        
        if (!_poolPrepared){
            for (auto it : _emitters) {
                //if (it->isEnabled())
                PUEmitter *emitter = static_cast<PUEmitter*>(it);
                if (emitter->getEmitsType() == PUParticle3D::PT_EMITTER){
                    PUEmitter *emitted = static_cast<PUEmitter*>(emitter->getEmitsEntityPtr());
                    for (unsigned int i = 0; i < _emittedEmitterQuota; ++i){
                        auto p = new (std::nothrow) PUParticle3D();
                        p->particleType = PUParticle3D::PT_EMITTER;
                        p->particleEntityPtr = emitted->clone();
                        p->particleEntityPtr->retain();
                        p->copyBehaviours(_behaviourTemplates);
                        _emittedEmitterParticlePool[emitted->getName()].addData(p);
                    }
                }
                else if (emitter->getEmitsType() == PUParticle3D::PT_TECHNIQUE){
                    PUParticleSystem3D *emitted = static_cast<PUParticleSystem3D*>(emitter->getEmitsEntityPtr());
                    for (unsigned int i = 0; i < _emittedSystemQuota; ++i){
                        PUParticleSystem3D *clonePS = emitted->clone();
                        auto p = new (std::nothrow) PUParticle3D();
                        p->particleType = PUParticle3D::PT_TECHNIQUE;
                        p->particleEntityPtr = clonePS;
                        p->particleEntityPtr->retain();
                        p->copyBehaviours(_behaviourTemplates);
                        _emittedSystemParticlePool[emitted->getName()].addData(p);
                        clonePS->prepared();
                    }
                    //emitted->stopParticle();
                }

            }

            for (unsigned int i = 0; i < _particleQuota; ++i){
                auto p = new (std::nothrow) PUParticle3D();
                p->copyBehaviours(_behaviourTemplates);
                _particlePool.addData(p);
            }
            _poolPrepared = true;
        }

        _prepared = true;
        _timeElapsedSinceStart = 0.0f;
        if (_parentParticleSystem){
            _particleSystemScaleVelocity = _parentParticleSystem->getParticleSystemScaleVelocity();
        }
    }

    notifyRescaled(getDerivedScale());
}