//-----------------------------------------------------------------------
void PUDoEnableComponentEventHandler::handle (PUParticleSystem3D* particleSystem, PUParticle3D* /*particle*/, float /*timeElapsed*/)
{
    /** Search for the component.
    */
    //ParticleTechnique* technique = 0;
    switch (_componentType)
    {
        case CT_EMITTER:
        {
            PUEmitter* emitter = particleSystem->getEmitter(_componentName);
            if (!emitter)
            {
                // Search all techniques in this ParticleSystem for an emitter with the correct name
                PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
                if (system){
                    auto children = system->getChildren();
                    for(auto iter : children)		
                    {
                        PUParticleSystem3D *child  = dynamic_cast<PUParticleSystem3D *>(iter);
                        if (child){
                            emitter = child->getEmitter(_componentName);
                            if (emitter)
                            {
                                break;
                            }
                        }
                    }
                }
            }
            if (emitter)
            {
                emitter->setEnabled(_componentEnabled);
            }
        }
        break;

        case CT_AFFECTOR:
        {
            PUAffector* affector = particleSystem->getAffector(_componentName);
            if (!affector)
            {
                // Search all techniques in this ParticleSystem for an emitter with the correct name
                PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
                if (system){
                    auto children = system->getChildren();
                    for(auto iter : children)		
                    {
                        PUParticleSystem3D *child  = dynamic_cast<PUParticleSystem3D *>(iter);
                        if (child){
                            affector = child->getAffector(_componentName);
                            if (affector)
                            {
                                break;
                            }
                        }
                    }
                }
            }
            if (affector)
            {
                affector->setEnabled(_componentEnabled);
            }
        }
        break;

        case CT_OBSERVER:
        {
            PUObserver* observer = particleSystem->getObserver(_componentName);
            if (!observer)
            {
                // Search all techniques in this ParticleSystem for an emitter with the correct name
                PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
                if (system){
                    auto children = system->getChildren();
                    for(auto iter : children)		
                    {
                        PUParticleSystem3D *child  = dynamic_cast<PUParticleSystem3D *>(iter);
                        if (child){
                            observer = child->getObserver(_componentName);
                            if (observer)
                            {
                                break;
                            }
                        }
                    }
                }
            }
            if (observer)
            {
                observer->setEnabled(_componentEnabled);
            }
        }
        break;

        case CT_TECHNIQUE:
        {
            // Search in this ParticleSystem for a technique with the correct name
            PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
            if (system){
                auto children = system->getChildren();
                for (auto iter : children){
                    PUParticleSystem3D *child = dynamic_cast<PUParticleSystem3D *>(iter);
                    if (child && child->getName() == _componentName){
                        child->setEnabled(_componentEnabled);
                        break;
                    }
                }
            }
        }
        break;
        default:
            break;
    }
}