/*!
	This checks the needed skill to cast the specified 
	spell. If scroll is true, the spell is cast 
	from a scroll and if needed the scrolllow and scrollhigh 
	values are used instead of the book values. This 
	function returns true if the check was successful. 
*/
bool cNewMagic::checkSkill( P_CHAR pMage, UINT8 spell, bool scroll )
{
	UINT16 lowSkill, highSkill;

	stNewSpell *sInfo = findSpell( spell );

	if( !sInfo )
		return false;

	// Cut the requirements for scrolls if needed
	if( scroll && SrvParams->cutScrollReq() )
	{
		lowSkill = sInfo->scrolllow;
		highSkill = sInfo->scrollhigh;
	}
	else
	{
		lowSkill = sInfo->booklow;
		highSkill = sInfo->bookhigh;
	}

	// Do the skill check
	if( !pMage->checkSkill( MAGERY, lowSkill, highSkill ) )
	{
		disturb( pMage, true, -1 );
		return false;
	}

	// Skillcheck completed
	return true;
}
Example #2
0
/*!
\brief Steal from a pickpocket, a stealing training dummy
\author Ripper, updated by Endymion
\param ps the client
*/
void Skills::PickPocketTarget(NXWCLIENT ps)
{
	if( ps == 0 ) return;
	P_CHAR Me = ps->currChar();
	VALIDATEPC(Me);

	if (Me->skill[STEALING] < 300)
	// check if under 30 in stealing
	{
		Me->checkSkill( STEALING, 0, 1000);
		// check their skill
		Me->playSFX(0x0249);
		// rustling sound..dont know if right but it works :)
	}
	else
        Me->sysmsg(TRANSLATE("You learn nothing from practicing here"));
        	// if over 30 Stealing..dont learn.
}
// Creates the tracking menu (Creature type)
void trackingMenu( cUOSocket *socket )
{
	P_CHAR pChar = socket->player();

	if( !pChar )
		return;

	socket->closeGump( 0xFE12ACDE, 0 );

	// If we fail a simple check we dont get the menu
	if( !pChar->checkSkill( TRACKING, 0, 250 ) )
	{
		socket->sysMessage( tr( "You seem to be unable to track the traces of creatures who have been here." ) );
		return;
	}

	cTrackingMenu *gump = new cTrackingMenu;
	socket->send( gump );
}
Example #4
0
/*!
\brief lockpicking skill
\author Unknow, rewrite by Endymion
\since 0.53
\param ps the client
*/
void Skills::target_lockpick( NXWCLIENT ps, P_TARGET t )
{

	P_CHAR pc = ps->currChar();
	VALIDATEPC(pc);
	P_ITEM chest=pointers::findItemBySerial( t->getClicked() );
	VALIDATEPI(chest);
	P_ITEM pick=MAKE_ITEM_REF( t->buffer[0] );
	VALIDATEPI(pick);

	AMXEXECSVTARGET( pc->getSerial32(),AMXT_SKITARGS,LOCKPICKING,AMX_BEFORE);


	if (chest->amxevents[EVENT_IONLOCKPICK]!=NULL)
	{
		g_bByPass = false;
		chest->amxevents[EVENT_IONLOCKPICK]->Call(chest->getSerial32(), pc->getSerial32());
		if (g_bByPass==true)
			return;
	}
	
	/*
	chest->runAmxEvent( EVENT_IONLOCKPICK, chest->getSerial32(), s );
	if (g_bByPass==true)
		return;
	*/

	if( !item_inRange(pc,pick,1) )
	{
		pc->sysmsg(TRANSLATE("You are too far away!"));
	}

	if (chest->magic==4)
	{
		return;
	}

	if(!chest->isSecureContainer())
	{
		pc->sysmsg(TRANSLATE("That is not locked."));
		return;
	}

	if(chest->more1==0 && chest->more2==0 && chest->more3==0 && chest->more4==0)
	{ //Make sure it isn't an item that has a key (i.e. player house, chest..etc)
		if(pc->checkSkill( LOCKPICKING, 0, 1000))
		{
			switch(chest->type)
			{
				case 8: chest->type=1; break;
				case 13: chest->type=12; break;
				case 64: chest->type=63; break;
				default:
					LogError("switch reached default");
					return;
			}
			soundeffect3(chest, 0x0241);
			pc->sysmsg(TRANSLATE("You manage to pick the lock."));
		}
		else
		{
			if((rand()%100)>50)
			{
				pc->sysmsg( TRANSLATE("You broke your lockpick!"));
				pick->ReduceAmount(1);
			}
			else 
				pc->sysmsg(TRANSLATE( "You fail to open the lock."));
		}
	}
	else 
		pc->sysmsg(TRANSLATE("That cannot be unlocked without a key."));


	AMXEXECSVTARGET( pc->getSerial32(),AMXT_SKITARGS,LOCKPICKING,AMX_AFTER);
}
Example #5
0
/*!
\brief Snoop into container
\author Unknow, completly rewritten by Endymion
\param snooper the snooper
\param cont the contanier
*/
void snooping( P_CHAR snooper, P_ITEM cont )
{
	VALIDATEPC(snooper);
	NXWCLIENT ps = snooper->getClient();
	if( ps == NULL ) return;
	NXWSOCKET s = ps->toInt();
	VALIDATEPI(cont);
	P_CHAR owner = cont->getPackOwner();
	VALIDATEPC(owner);
	char temp[TEMP_STR_SIZE];

	if (snooper->getSerial32() == owner->getSerial32())
		snooper->showContainer(cont);
	else if (snooper->IsGMorCounselor())
		snooper->showContainer(cont);
	else
	if ((char_inRange(snooper, owner, 2)) ||(item_inRange(snooper, cont, 2)))
	{
		if ( owner->HasHumanBody() && ( owner->getOwnerSerial32()==snooper->getSerial32()))
			snooper->showContainer(cont);
		else if ( owner->npcaitype == NPCAI_PLAYERVENDOR)
				snooper->showContainer(cont);
		else
		{
			if ((cont->getContSerial()>1) && (cont->getContSerial() != snooper->getSerial32()) )
			{
				
				if ( owner->amxevents[EVENT_CHR_ONSNOOPED])
				{
					g_bByPass = false;
					owner->amxevents[EVENT_CHR_ONSNOOPED]->Call( owner->getSerial32(), snooper->getSerial32());
					if (g_bByPass==true) return;
				}
				/*
				owner->runAmxEvent( EVENT_CHR_ONSNOOPED, owner->getSerial32(), s);
				if (g_bByPass==true)
					return;
				*/
				snooper->objectdelay=SrvParms->snoopdelay * MY_CLOCKS_PER_SEC + uiCurrentTime;
				if ( owner->IsGMorCounselor())
				{
					snooper->sysmsg( TRANSLATE("You can't peek into that container or you'll be jailed."));// AntiChrist
					sprintf( temp, TRANSLATE("%s is trying to snoop you!"), snooper->getCurrentNameC());
					owner->sysmsg(temp);
					return;
				}
				else if (snooper->checkSkill( SNOOPING, 0, 1000))
				{
					snooper->showContainer(cont);
					snooper->sysmsg( TRANSLATE("You successfully peek into that container."));
				}
				else
				{
					snooper->sysmsg( TRANSLATE("You failed to peek into that container."));
					if ( owner->npc )
						owner->talk(s, TRANSLATE("Art thou attempting to disturb my privacy?"), 0);
					else {
						sprintf( temp, TRANSLATE("You notice %s trying to peek into your pack!"), snooper->getCurrentNameC());
						owner->sysmsg( temp );
					}
					snooper->IncreaseKarma(-ServerScp::g_nSnoopKarmaLoss);//AntiChrist
					snooper->modifyFame(-ServerScp::g_nSnoopFameLoss);//AntiChrist
					setCrimGrey(snooper, ServerScp::g_nSnoopWillCriminal);
				}
			}
		}
	}
	else {
		snooper->sysmsg(TRANSLATE("You are too far away!"));
	}
}
Example #6
0
/*!
\brief Steal something
\author Unknow, completly rewritten by Endymion
\param ps the client
*/
void Skills::target_stealing( NXWCLIENT ps, P_TARGET t )
{
	P_CHAR thief = ps->currChar();
	VALIDATEPC(thief);
	SERIAL target_serial = t->getClicked();

	AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_BEFORE);

	//steal a char
	if ( isCharSerial(target_serial) )
	{
		Skills::target_randomSteal(ps,t);
        	return;
	}

	const P_ITEM pi = pointers::findItemBySerial( target_serial );
	VALIDATEPI(pi);

	//steal a pickpocket, a steal training dummy
	if( pi->getId() == 0x1E2D || pi->getId() == 0x1E2C )
	{
		Skills::PickPocketTarget(ps);
        	return;
	}

	//no stealing for items on layers other than 0 (equipped!) , newbie items, and items not being in containers allowed !
	if ( pi->layer!=0 || pi->isNewbie() || pi->isInWorld() )
	{
       	thief->sysmsg(TRANSLATE("You cannot steal that."));
       	return;
	}

	P_CHAR victim = pi->getPackOwner();
	VALIDATEPC(victim);

	if (victim->npcaitype == NPCAI_PLAYERVENDOR)
	{
		thief->sysmsg(TRANSLATE("You cannot steal from player vendors."));
       	return;
	}

	if ( (thief->getSerial32() == victim->getSerial32()) || (thief->getSerial32()==victim->getOwnerSerial32()) )
	{
		thief->sysmsg(TRANSLATE("You catch yourself red handed."));
		return;
	}

	if (thief->distFrom( victim ) == 1)
	{

		int result;

		R32 we = pi->getWeightActual();
		int bonus= (int)( (1800 - we)/5 );
		if ( thief->checkSkill( STEALING,0,(1000-bonus)) )
		{
			// 0 stealing 2 stones, 10  3 stones, 99.9 12 stones, 100 17 stones !!!
			int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200;

			if ( we > cansteal )
			{
        		thief->sysmsg(TRANSLATE("That is too heavy."));
        		return;
			}

			
			if (pi->amxevents[EVENT_IONSTOLEN]!=NULL)
			{
				g_bByPass = false;
				pi->amxevents[EVENT_IONSTOLEN]->Call(pi->getSerial32(), thief->getSerial32(), victim->getSerial32());
				if (g_bByPass==true)
					return;
			}

			if (victim->amxevents[EVENT_CHR_ONSTOLEN])
			{
				g_bByPass = false;
				victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32());
				if (g_bByPass==true)
					return;
			}
			/*

			pi->runAmxEvent( EVENT_IONSTOLEN, pi->getSerial32(), s, victim->getSerial32() );
			if (g_bByPass==true)
				return;

			victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s );
			if (g_bByPass==true)
				return;
			*/

			P_ITEM pack= thief->getBackpack();
			VALIDATEPI(pack);

			pi->setContSerial( pack->getSerial32() );

			thief->sysmsg(TRANSLATE("You successfully steal the item."));
			pi->Refresh();
			
			result=+200;
			//all_items(s); why all item?
		}
		else
		{
			thief->sysmsg( TRANSLATE("You failed to steal the item."));
			result=-200;
			//Only onhide when player is caught!
		}

		if ( rand()%1000 > ( thief->skill[STEALING] + result )  )
		{
			thief->unHide();
			thief->sysmsg(TRANSLATE("You have been caught!"));
			thief->IncreaseKarma(ServerScp::g_nStealKarmaLoss);
			thief->modifyFame(ServerScp::g_nStealFameLoss);

			if ( victim->IsInnocent() && thief->attackerserial != victim->getSerial32() && Guilds->Compare(thief,victim)==0)
				setCrimGrey(thief, ServerScp::g_nStealWillCriminal); //Blue and not attacker and not same guild


			std::string itmname ( "" );
			char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
			char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
			if ( pi->getCurrentName() != "#" )
				itmname = pi->getCurrentName();
			else
			{
				pi->getName( temp );
				itmname = temp;
			}
			sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str());
			sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC());

			if ( victim->npc )
				if( victim->HasHumanBody() )
					victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0);
			else
				victim->sysmsg(temp);

			//send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D
			NxwSocketWrapper sw;
			sw.fillOnline( thief, true );
			for( sw.rewind(); !sw.isEmpty(); sw++ ) {
				
				NXWCLIENT ps_i=sw.getClient();
				if(ps_i==NULL ) continue;

				P_CHAR pc_i=ps_i->currChar();
				if ( ISVALIDPC(pc_i) )
					if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in)))
						pc_i->sysmsg(temp2);
			}
		}
	}
	else 
	{
		thief->sysmsg(TRANSLATE("You are too far away to steal that item."));
	}

	AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_AFTER);
}
Example #7
0
/*!
\brief executes a "MAKE" command
\author Xanathar
\param pc player who do make
\param n item number
*/
void cMakeMenu::execMake( NXWCLIENT ps, UI32 item )
{
    
	P_CHAR pc = ps->currChar();

    if( pc->dead ) {
        pc->sysmsg(TRANSLATE("Ever thought an ethereal soul can't really do some actions ?"));
        return;
    }

	cMakeItem* mi = makeItems[item];

	if( ( mi==NULL ) || ( mi->command==NULL ) )
		return;

	if( mi->command->command=="MAKEMENU" ) {
		Skills::MakeMenu( pc, str2num( mi->command->param ), skill, mat[0].id, mat[0].color, mat[1].id, mat[1].color );
		return;
	}

	if( pc->IsGM() ) {
		mi->command->execute( ps->toInt() );
		return;
	}

	if( !mi->checkReq( pc ) )
		return;

    
	bool failed = false;
    if( !pc->checkSkill((Skill)mi->skillToCheck, mi->minskill, mi->maxskill) ) {
		failed = true;
    }

	for( int j=0; j<2; ++j ) {
		cRawItem& raw = mi->reqitems[j];
		if( raw.id!=0 ) {

			UI16 matToDel = raw.number;
			if( failed )
				matToDel = ( matToDel/2>0 )? matToDel/2 : 1;

	        pc->delItems( raw.id, matToDel, raw.color );
		}
	}


	switch( skill )
	{
       	case MINING	:
			pc->playSFX(0x0054);
			break;
       	case BLACKSMITHING	:
			pc->playSFX(0x002A);
			break;
       	case CARPENTRY :
			pc->playSFX(0x023D);
			break;
       	case INSCRIPTION :
			pc->playSFX(0x0249);
			break;
       	case TAILORING :
			pc->playSFX(0x0248);
			break;
       	case TINKERING :
			pc->playSFX(0x002A);
			break;
       	case CARTOGRAPHY :
			pc->playSFX(0x0249);
		break;
	}

	pc->setObjectDelay();

	std::string script;
	std::string amount;
	splitLine( mi->command->param, script, amount );

	if( !failed ) {
		P_ITEM pi = item::CreateFromScript( str2num( script ), pc->getBackpack(), (amount!="")? str2num( amount ) : INVALID );
		VALIDATEPI(pi);

		ps->sysmsg(TRANSLATE("You create the item and place it in your backpack."));

		pi->magic = 1;

        pi->creator = pc->getCurrentName(); // Memorize Name of the creator
        if (pc->skill[skill]>950)
            pi->madewith=skill+1; // Memorize Skill used
        else
            pi->madewith=0-skill-1; // Memorize Skill used ( negative not shown )

	}
	else {
        ps->sysmsg(TRANSLATE("You failed"));
	}


}