// guildtoggleabbreviation() Toggles the settings for showing or not showing the guild title // Informs player about his change void cGuildStone::ToggleAbbreviation(UOXSOCKET s) { P_CHAR pc = currchar[s]; if (!isMember(pc)) { sysmessage(s, "you are not a guild member"); return; } if (this->guildType != cGuildStone::standard) // Check for Order/Chaos { sysmessage(s, "You are in an Order/Chaos guild, you cannot toggle your title."); } else { if (!pc->guildtoggle()) // If set to Off then { pc->setGuildtoggle(true); // Turn it On sysmessage(s, "You toggled your abbreviation on."); // Tell player about the change } else // Otherwise { pc->setGuildtoggle(false); // Turn if Off sysmessage(s, "You toggled your abbreviation off."); // And tell him also } } this->Menu(s, 1); // Send him back to the menu return; }
// TESTED: OKAY (fine fine.. now proove that it really works.. ) // guildtitle(viewing character socket, clicked character) displays players title string, over the name // of clicked character, name color gets calculated from the guild relationship of both players // Called by: textflags() void GuildTitle(int s, P_CHAR pc_player2) { char title[150]; char abbreviation[5]; char guildtype[10]; int tl; if ( pc_player2 == NULL ) return; if ( pc_player2->guildstone() != INVALID_SERIAL && pc_player2->guildtoggle() ) { cGuildStone* pStone = dynamic_cast<cGuildStone*>(FindItemBySerial( pc_player2->guildstone() )); strcpy(abbreviation, pStone->abbreviation.c_str()); if (!(strcmp(abbreviation,""))) strcpy(abbreviation,"none"); switch (pStone->guildType) { case cGuildStone::order: strcpy(guildtype, "Order"); break; case cGuildStone::chaos: strcpy(guildtype, "Chaos"); break; default: break; } if (!pc_player2->guildtitle().isEmpty()) sprintf(title,"[%s, %s] [%s]",pc_player2->guildtitle().latin1(),abbreviation,guildtype); else sprintf(title,"[%s] [%s]",abbreviation, guildtype); tl=44+strlen(title)+1; talk[1]=tl>>8; talk[2]=tl%256; LongToCharPtr(pc_player2->serial, &talk[3]); talk[7]=1; talk[8]=1; talk[9]=0; ShortToCharPtr(pc_player2->emotecolor, &talk[10]); talk[12]=0; talk[13]=3; Xsend(s, talk, 14); Xsend(s, sysname, 30); Xsend(s, title, strlen(title)+1); }
// guildstonemenu() : Opens the guild menu for a player // Recognizes Guildmaster with the owner fields of the stone. // Ofcourse checks for membership before opening any gump ;) void cGuildStone::Menu(UOXSOCKET s, int page) { //int total,i, counter,guild,recruit,war,member; int counter = 1; int lentext; int gumpnum = 0; char guildfealty[60],guildt[16],toggle[6]; static char mygump[MAXMEMRECWAR][257]; P_CHAR pc = currchar[s]; if (!isMember( pc ) && !pc->isGM()) { sysmessage(s, "You are not a member of this guild. Ask an existing guildmember to invite you into this guild."); return; } strcpy(guildfealty, "yourself"); if ((pc->guildfealty() != pc->serial)&&(pc->guildfealty() != INVALID_SERIAL)) { vector<SERIAL>::iterator it = find(member.begin(), member.end(), pc->guildfealty()); if ( it != member.end()) { strcpy(guildfealty, FindCharBySerial(*it)->name.c_str()); } } else pc->setGuildfealty( pc->serial ); if (this->ownserial == INVALID_SERIAL) CalcMaster(); P_CHAR guildmaster = FindCharBySerial(this->ownserial); switch (this->guildType) { case standard: strcpy(guildt, " Standard"); break; case order: strcpy(guildt, "n Order"); break; case chaos: strcpy(guildt, " Chaos"); break; } if (pc->guildtoggle()) strcpy(toggle, "On"); else strcpy(toggle, "Off"); // our prefix is 0xFE (darkstorm) gmprefix[7] = 0xFE; switch(page) { case 1: gumpnum=9; gmprefix[8] = 1; if (guildmaster<0) return; lentext = sprintf(mygump[0], "%s (%s %s)", this->guildName.c_str(), guildmaster->guildtitle().latin1(), guildmaster->name.c_str()); strcpy(mygump[1],"Recruit someone into the guild."); strcpy(mygump[2],"View the current roster."); strcpy(mygump[3],"View the guild's charter."); sprintf(mygump[4],"Declare your fealty. You are currently loyal to %s.",guildfealty); sprintf(mygump[5],"Toggle showing the guild's abbreviation in your name to unguilded people. Currently %s.",toggle); strcpy(mygump[6],"Resign from the guild."); strcpy(mygump[7],"View list of candidates who have been sponsored to the guild."); if ((pc->serial == this->ownserial)|| (pc->isGM())) // Guildmaster Access? { gumpnum=10; gmprefix[8] = 0; sprintf(mygump[8],"Access %s functions.", guildmaster->guildtitle().latin1()); sprintf(mygump[9],"View list of guild that %s has declared war on.", this->guildName.c_str()); sprintf(mygump[10],"View list of guilds that have declared war on %s.",this->guildName.c_str()); } else { // Normal Members access! sprintf(mygump[8],"View list of guilds that %s have declared war on.",this->guildName.c_str()); sprintf(mygump[9],"View list of guilds that have declared war on %s.",this->guildName.c_str()); } break; case 2: // guildmaster menu gumpnum=14; lentext = sprintf(mygump[0], "%s, %s functions", this->guildName.c_str(), guildmaster->guildtitle().latin1()); strcpy(mygump[1], "Set the guild name."); strcpy(mygump[2], "Set the guild's abbreviation."); sprintf(mygump[3], "Change the type of the guild. (Currently a%s guild.)",guildt); strcpy(mygump[4], "Set the guild's charter."); strcpy(mygump[5], "Dismiss a member."); strcpy(mygump[6], "Declare war from menu."); strcpy(mygump[7], "Declare war from targeting enemy."); strcpy(mygump[8], "Declare peace."); strcpy(mygump[9], "Accept a candidate seeking membership."); strcpy(mygump[10],"Refuse a candidate seeking membership."); strcpy(mygump[11],"Set the guildmaster's title."); strcpy(mygump[12],"Grant a title to another member."); strcpy(mygump[13],"Move this guildstone."); strcpy(mygump[14],"Return to the main menu."); gmprefix[8] = 2; break; case 3: // guild type gumpnum=4; lentext=sprintf(mygump[0], "Please select the type you want your guild to be related to."); strcpy(mygump[1], "Select this to return to main menu."); strcpy(mygump[2], "Set to Standard."); strcpy(mygump[3], "Set to Order."); strcpy(mygump[4], "Set to Chaos."); gmprefix[8] = 3; break; case 4: // edit charter gumpnum=3; lentext=sprintf(mygump[0], "Set %s charter.", this->guildName.c_str()); strcpy(mygump[1], "Select this to return to main menu."); strcpy(mygump[2], "Set the charter."); strcpy(mygump[3], "Set the webpage."); gmprefix[8] = 4; break; case 5: // view charter gumpnum=2; lentext=sprintf(mygump[0], "%s charter.", this->guildName.c_str()); sprintf(mygump[1], "%s. Select this to return to the main menu.", this->charter.c_str()); sprintf(mygump[2], "Visit the guild website at %s", this->webpage.c_str()); gmprefix[8] = 5; break; case 6: { // Candidates list gumpnum = this->recruit.size(); lentext=sprintf(mygump[0], "%s list of candidates.", this->guildName.c_str()); sprintf(mygump[1], "Select this to return to the menu."); unsigned int i; for (i = 0; i < recruit.size(); ++i) { strcpy(mygump[counter++], FindCharBySerial(this->recruit[i])->name.c_str()); } gmprefix[8] = 6; break; } case 7: { // roster gumpnum = this->member.size(); lentext=sprintf(mygump[0], "%s members roster.", this->guildName.c_str()); strcpy(mygump[1], "Select this to return to the menu."); counter=1; unsigned int i; for (i = 0; i < member.size(); ++i) { counter++; strcpy(mygump[counter], FindCharBySerial(this->member[i])->name.c_str()); } gmprefix[8] = 7; break; } case 8: { // member dismiss gumpnum = this->member.size(); lentext=sprintf(mygump[0], "Dismiss what member?"); strcpy(mygump[1], "Select this to return to the menu."); counter=1; unsigned int i; for ( i = 0; i < member.size(); ++i) { counter++; strcpy(mygump[counter], FindCharBySerial(this->member[i])->name.c_str()); } gmprefix[8] = 8; break; } case 9: { // Refuse Candidates gumpnum = this->recruit.size(); lentext=sprintf(mygump[0], "Refuse what candidate? %s", this->guildName.c_str()); strcpy(mygump[1], "Select this to return to the menu."); counter=1; unsigned int i; for ( i = 0; i < recruit.size(); ++i) { counter++; strcpy(mygump[counter], FindCharBySerial(this->recruit[i])->name.c_str()); } gmprefix[8] = 9; break; } case 10: // Accept Candidates { gumpnum = this->recruit.size(); lentext=sprintf(mygump[0], "Accept what candidate?.%s", this->guildName.c_str()); strcpy(mygump[1], "Select this to return to the menu."); counter=1; unsigned int i; for ( i = 0; i < recruit.size(); ++i) { counter++; strcpy(mygump[counter], FindCharBySerial(this->recruit[i])->name.c_str()); } gmprefix[8] = 10; break; } case 11: // War list { gumpnum = this->war.size(); lentext=sprintf(mygump[0], "Guild that %s has declared war on.", this->guildName.c_str()); strcpy(mygump[1], "Select this to return to the menu."); counter=1; unsigned int i; for ( i = 0; i < war.size(); ++i ) { counter++; cGuildStone* pStone = dynamic_cast<cGuildStone*>(FindItemBySerial(this->war[i])); strcpy(mygump[counter], pStone->guildName.c_str()); } gmprefix[8] = 11; break; } case 12: { // grant title gumpnum = this->member.size(); lentext=sprintf(mygump[0], "Grant a title to whom?"); strcpy(mygump[1], "Select this to return to the menu."); counter = 1; unsigned int i; for (i = 0; i < this->member.size(); ++i) { counter++; strcpy(mygump[counter], FindCharBySerial(this->member[i])->name.c_str()); } gmprefix[8] = 12; break; } case 13: { // fealty gumpnum = this->member.size(); lentext = sprintf(mygump[0], "Whom do you wish to be loyal to?"); strcpy(mygump[1], "Select this to return to the menu."); counter=1; unsigned int i; for (i = 0; i < this->member.size(); ++i) { counter++; strcpy(mygump[counter], FindCharBySerial(this->member[i])->name.c_str()); } gmprefix[8] = 13; break; } case 14: // declare War list { gumpnum=1; lentext=sprintf(mygump[0], "What guilds do you with to declare war?"); strcpy(mygump[1], "Select this to return to the menu."); counter=1; list<SERIAL>::iterator it; for (it = guilds.begin(); it != guilds.end(); ++it) { if ( !this->free && this->serial != *it ) { unsigned int i; for (i = 0; i < this->war.size(); ++i) { if (this->war[i] == *it) { ++gumpnum; P_ITEM pStone = FindItemBySerial(*it); strcpy(mygump[++counter], pStone->name().ascii()); } } } } gmprefix[8] = 14; break; } case 15: // declare peace list { gumpnum = this->war.size(); lentext = sprintf(mygump[0], "What guilds do you with to declare peace?"); strcpy(mygump[1], "Select this to return to the menu."); counter = 1; unsigned int i; for (i = 0; i < this->war.size(); ++i) { if ( this->war[i] != INVALID_SERIAL) { P_ITEM pStone = FindItemBySerial( this->war[i] ); strcpy(mygump[++counter], pStone->name().ascii()); } } gmprefix[8] = 15; break; } case 16: // War list 2 { gumpnum=1; lentext=sprintf(mygump[0], "Guilds that have decalred war on %s.", this->name().ascii()); strcpy(mygump[1], "Select this to return to the menu."); counter=1; list<SERIAL>::iterator it; for (it = guilds.begin(); it != guilds.end(); ++it) { if ((*it) != INVALID_SERIAL) { unsigned int i; for ( i = 0; i < this->war.size(); ++i) { if (this->war[i] == *it) { ++gumpnum; P_ITEM pStone = FindItemBySerial(*it); strcpy(mygump[++counter], pStone->name().ascii() ); } } } } gmprefix[8] = 16; break; } } int total=9+1+lentext+1; int i; for (i = 1; i <= gumpnum; i++) { total+=4+1+strlen(mygump[i]); } gmprefix[1] = total>>8; gmprefix[2] = total%256; LongToCharPtr(pc->serial, &gmprefix[3]); Xsend(s, gmprefix, 9); Xsend(s, &lentext, 1); Xsend(s, mygump[0], lentext); lentext = gumpnum; Xsend(s, &lentext, 1); for (i = 1; i <= gumpnum; i++) { gmmiddle[0]=0; gmmiddle[1]=0; Xsend(s,gmmiddle,4); lentext=strlen(mygump[i]); Xsend(s,&lentext,1); Xsend(s,mygump[i],lentext); } return; }