void RasterBucket::render(Painter& painter, const StyleLayer& layer_desc, const TileID& id, const mat4& matrix) { painter.renderRaster(*this, layer_desc, id, matrix); }
void RasterBucket::render(Painter& painter, PaintParameters& parameters, const Layer& layer, const RenderTile& tile) { painter.renderRaster(parameters, *this, *layer.as<RasterLayer>(), tile); }
void RasterBucket::render(Painter& painter, const Layer& layer, const UnwrappedTileID& tileID, const mat4& matrix) { painter.renderRaster(*this, *layer.as<RasterLayer>(), tileID, matrix); }
void RasterBucket::render(Painter &painter, util::ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix) { painter.renderRaster(*this, layer_desc, id, matrix); }