void PlayButtonLayout::paintPauseToCancel(Painter &p, const QBrush &brush, float64 progress) { static const auto sqrt2 = sqrt(2.); auto pauseLeft = 0. + _st.pausePosition.x(); auto pauseTop = 0. + _st.pausePosition.y(); auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft; auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop; auto pauseStroke = 0. + _st.pauseStroke; auto cancelLeft = 0. + _st.cancelPosition.x(); auto cancelTop = 0. + _st.cancelPosition.y(); auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft; auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop; auto cancelStroke = (0. + _st.cancelStroke) / sqrt2; p.setPen(Qt::NoPen); PainterHighQualityEnabler hq(p); QPointF pathLeftPause[] = { { pauseLeft, pauseTop }, { pauseLeft + pauseStroke, pauseTop }, { pauseLeft + pauseStroke, pauseTop + pauseHeight }, { pauseLeft, pauseTop + pauseHeight }, }; QPointF pathLeftCancel[] = { { cancelLeft, cancelTop + cancelStroke }, { cancelLeft + cancelStroke, cancelTop }, { cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke }, { cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight }, }; p.fillPath(interpolatePaths(pathLeftPause, pathLeftCancel, progress), brush); QPointF pathRightPause[] = { { pauseLeft + pauseWidth - pauseStroke, pauseTop }, { pauseLeft + pauseWidth, pauseTop }, { pauseLeft + pauseWidth, pauseTop + pauseHeight }, { pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight }, }; QPointF pathRightCancel[] = { { cancelLeft + cancelWidth - cancelStroke, cancelTop }, { cancelLeft + cancelWidth, cancelTop + cancelStroke }, { cancelLeft + cancelStroke, cancelTop + cancelHeight }, { cancelLeft, cancelTop + cancelHeight - cancelStroke }, }; p.fillPath(interpolatePaths(pathRightPause, pathRightCancel, progress), brush); }
void PlayButtonLayout::paintPlayToPause(Painter &p, const QBrush &brush, float64 progress) { auto playLeft = 0. + _st.playPosition.x(); auto playTop = 0. + _st.playPosition.y(); auto playWidth = _st.playOuter.width() - 2 * playLeft; auto playHeight = _st.playOuter.height() - 2 * playTop; auto pauseLeft = 0. + _st.pausePosition.x(); auto pauseTop = 0. + _st.pausePosition.y(); auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft; auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop; auto pauseStroke = 0. + _st.pauseStroke; p.setPen(Qt::NoPen); PainterHighQualityEnabler hq(p); QPointF pathLeftPause[] = { { pauseLeft, pauseTop }, { pauseLeft + pauseStroke, pauseTop }, { pauseLeft + pauseStroke, pauseTop + pauseHeight }, { pauseLeft, pauseTop + pauseHeight }, }; QPointF pathLeftPlay[] = { { playLeft, playTop }, { playLeft + (playWidth / 2.), playTop + (playHeight / 4.) }, { playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) }, { playLeft, playTop + playHeight }, }; p.fillPath(interpolatePaths(pathLeftPlay, pathLeftPause, progress), brush); QPointF pathRightPause[] = { { pauseLeft + pauseWidth - pauseStroke, pauseTop }, { pauseLeft + pauseWidth, pauseTop }, { pauseLeft + pauseWidth, pauseTop + pauseHeight }, { pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight }, }; QPointF pathRightPlay[] = { { playLeft + (playWidth / 2.), playTop + (playHeight / 4.) }, { playLeft + playWidth, playTop + (playHeight / 2.) }, { playLeft + playWidth, playTop + (playHeight / 2.) }, { playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) }, }; p.fillPath(interpolatePaths(pathRightPlay, pathRightPause, progress), brush); }
void PlayButtonLayout::paintPlayToCancel(Painter &p, const QBrush &brush, float64 progress) { static const auto sqrt2 = sqrt(2.); auto playLeft = 0. + _st.playPosition.x(); auto playTop = 0. + _st.playPosition.y(); auto playWidth = _st.playOuter.width() - 2 * playLeft; auto playHeight = _st.playOuter.height() - 2 * playTop; auto cancelLeft = 0. + _st.cancelPosition.x(); auto cancelTop = 0. + _st.cancelPosition.y(); auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft; auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop; auto cancelStroke = (0. + _st.cancelStroke) / sqrt2; p.setPen(Qt::NoPen); PainterHighQualityEnabler hq(p); QPointF pathPlay[] = { { playLeft, playTop }, { playLeft, playTop }, { playLeft + (playWidth / 2.), playTop + (playHeight / 4.) }, { playLeft + playWidth, playTop + (playHeight / 2.) }, { playLeft + playWidth, playTop + (playHeight / 2.) }, { playLeft + playWidth, playTop + (playHeight / 2.) }, { playLeft + playWidth, playTop + (playHeight / 2.) }, { playLeft + playWidth, playTop + (playHeight / 2.) }, { playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) }, { playLeft, playTop + playHeight }, { playLeft, playTop + playHeight }, { playLeft, playTop + (playHeight / 2.) }, }; QPointF pathCancel[] = { { cancelLeft, cancelTop + cancelStroke }, { cancelLeft + cancelStroke, cancelTop }, { cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) - cancelStroke }, { cancelLeft + cancelWidth - cancelStroke, cancelTop }, { cancelLeft + cancelWidth, cancelTop + cancelStroke }, { cancelLeft + (cancelWidth / 2.) + cancelStroke, cancelTop + (cancelHeight / 2.) }, { cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke }, { cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight }, { cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) + cancelStroke }, { cancelLeft + cancelStroke, cancelTop + cancelHeight }, { cancelLeft, cancelTop + cancelHeight - cancelStroke }, { cancelLeft + (cancelWidth / 2.) - cancelStroke, cancelTop + (cancelHeight / 2.) }, }; p.fillPath(interpolatePaths(pathPlay, pathCancel, progress), brush); }
void PlayButtonLayout::paintPlay(Painter &p, const QBrush &brush) { auto playLeft = 0. + _st.playPosition.x(); auto playTop = 0. + _st.playPosition.y(); auto playWidth = _st.playOuter.width() - 2 * playLeft; auto playHeight = _st.playOuter.height() - 2 * playTop; PainterHighQualityEnabler hq(p); p.setPen(Qt::NoPen); QPainterPath pathPlay; pathPlay.moveTo(playLeft, playTop); pathPlay.lineTo(playLeft + playWidth, playTop + (playHeight / 2.)); pathPlay.lineTo(playLeft, playTop + playHeight); pathPlay.lineTo(playLeft, playTop); p.fillPath(pathPlay, brush); }