void PlayButtonLayout::paintPauseToCancel(Painter &p, const QBrush &brush, float64 progress) {
	static const auto sqrt2 = sqrt(2.);

	auto pauseLeft = 0. + _st.pausePosition.x();
	auto pauseTop = 0. + _st.pausePosition.y();
	auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft;
	auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop;
	auto pauseStroke = 0. + _st.pauseStroke;

	auto cancelLeft = 0. + _st.cancelPosition.x();
	auto cancelTop = 0. + _st.cancelPosition.y();
	auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft;
	auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop;
	auto cancelStroke = (0. + _st.cancelStroke) / sqrt2;

	p.setPen(Qt::NoPen);
	PainterHighQualityEnabler hq(p);

	QPointF pathLeftPause[] = {
		{ pauseLeft, pauseTop },
		{ pauseLeft + pauseStroke, pauseTop },
		{ pauseLeft + pauseStroke, pauseTop + pauseHeight },
		{ pauseLeft, pauseTop + pauseHeight },
	};
	QPointF pathLeftCancel[] = {
		{ cancelLeft, cancelTop + cancelStroke },
		{ cancelLeft + cancelStroke, cancelTop },
		{ cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke },
		{ cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight },
	};
	p.fillPath(interpolatePaths(pathLeftPause, pathLeftCancel, progress), brush);

	QPointF pathRightPause[] = {
		{ pauseLeft + pauseWidth - pauseStroke, pauseTop },
		{ pauseLeft + pauseWidth, pauseTop },
		{ pauseLeft + pauseWidth, pauseTop + pauseHeight },
		{ pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight },
	};
	QPointF pathRightCancel[] = {
		{ cancelLeft + cancelWidth - cancelStroke, cancelTop },
		{ cancelLeft + cancelWidth, cancelTop + cancelStroke },
		{ cancelLeft + cancelStroke, cancelTop + cancelHeight },
		{ cancelLeft, cancelTop + cancelHeight - cancelStroke },
	};
	p.fillPath(interpolatePaths(pathRightPause, pathRightCancel, progress), brush);
}
void PlayButtonLayout::paintPlayToPause(Painter &p, const QBrush &brush, float64 progress) {
	auto playLeft = 0. + _st.playPosition.x();
	auto playTop = 0. + _st.playPosition.y();
	auto playWidth = _st.playOuter.width() - 2 * playLeft;
	auto playHeight = _st.playOuter.height() - 2 * playTop;

	auto pauseLeft = 0. + _st.pausePosition.x();
	auto pauseTop = 0. + _st.pausePosition.y();
	auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft;
	auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop;
	auto pauseStroke = 0. + _st.pauseStroke;

	p.setPen(Qt::NoPen);
	PainterHighQualityEnabler hq(p);

	QPointF pathLeftPause[] = {
		{ pauseLeft, pauseTop },
		{ pauseLeft + pauseStroke, pauseTop },
		{ pauseLeft + pauseStroke, pauseTop + pauseHeight },
		{ pauseLeft, pauseTop + pauseHeight },
	};
	QPointF pathLeftPlay[] = {
		{ playLeft, playTop },
		{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
		{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
		{ playLeft, playTop + playHeight },
	};
	p.fillPath(interpolatePaths(pathLeftPlay, pathLeftPause, progress), brush);

	QPointF pathRightPause[] = {
		{ pauseLeft + pauseWidth - pauseStroke, pauseTop },
		{ pauseLeft + pauseWidth, pauseTop },
		{ pauseLeft + pauseWidth, pauseTop + pauseHeight },
		{ pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight },
	};
	QPointF pathRightPlay[] = {
		{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
		{ playLeft + playWidth, playTop + (playHeight / 2.) },
		{ playLeft + playWidth, playTop + (playHeight / 2.) },
		{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
	};
	p.fillPath(interpolatePaths(pathRightPlay, pathRightPause, progress), brush);
}
void PlayButtonLayout::paintPlayToCancel(Painter &p, const QBrush &brush, float64 progress) {
	static const auto sqrt2 = sqrt(2.);

	auto playLeft = 0. + _st.playPosition.x();
	auto playTop = 0. + _st.playPosition.y();
	auto playWidth = _st.playOuter.width() - 2 * playLeft;
	auto playHeight = _st.playOuter.height() - 2 * playTop;

	auto cancelLeft = 0. + _st.cancelPosition.x();
	auto cancelTop = 0. + _st.cancelPosition.y();
	auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft;
	auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop;
	auto cancelStroke = (0. + _st.cancelStroke) / sqrt2;

	p.setPen(Qt::NoPen);
	PainterHighQualityEnabler hq(p);

	QPointF pathPlay[] = {
		{ playLeft, playTop },
		{ playLeft, playTop },
		{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
		{ playLeft + playWidth, playTop + (playHeight / 2.) },
		{ playLeft + playWidth, playTop + (playHeight / 2.) },
		{ playLeft + playWidth, playTop + (playHeight / 2.) },
		{ playLeft + playWidth, playTop + (playHeight / 2.) },
		{ playLeft + playWidth, playTop + (playHeight / 2.) },
		{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
		{ playLeft, playTop + playHeight },
		{ playLeft, playTop + playHeight },
		{ playLeft, playTop + (playHeight / 2.) },
	};
	QPointF pathCancel[] = {
		{ cancelLeft, cancelTop + cancelStroke },
		{ cancelLeft + cancelStroke, cancelTop },
		{ cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) - cancelStroke },
		{ cancelLeft + cancelWidth - cancelStroke, cancelTop },
		{ cancelLeft + cancelWidth, cancelTop + cancelStroke },
		{ cancelLeft + (cancelWidth / 2.) + cancelStroke, cancelTop + (cancelHeight / 2.) },
		{ cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke },
		{ cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight },
		{ cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) + cancelStroke },
		{ cancelLeft + cancelStroke, cancelTop + cancelHeight },
		{ cancelLeft, cancelTop + cancelHeight - cancelStroke },
		{ cancelLeft + (cancelWidth / 2.) - cancelStroke, cancelTop + (cancelHeight / 2.) },
	};
	p.fillPath(interpolatePaths(pathPlay, pathCancel, progress), brush);
}
void PlayButtonLayout::paintPlay(Painter &p, const QBrush &brush) {
	auto playLeft = 0. + _st.playPosition.x();
	auto playTop = 0. + _st.playPosition.y();
	auto playWidth = _st.playOuter.width() - 2 * playLeft;
	auto playHeight = _st.playOuter.height() - 2 * playTop;

	PainterHighQualityEnabler hq(p);

	p.setPen(Qt::NoPen);

	QPainterPath pathPlay;
	pathPlay.moveTo(playLeft, playTop);
	pathPlay.lineTo(playLeft + playWidth, playTop + (playHeight / 2.));
	pathPlay.lineTo(playLeft, playTop + playHeight);
	pathPlay.lineTo(playLeft, playTop);
	p.fillPath(pathPlay, brush);
}