Beispiel #1
0
void DisplayCredits () {
	glClear (GL_COLOR_BUFFER_BIT);

	Paint.EmptyRectangle (PREVIEW_WINDOW_X, 5, 124, 14, GREEN);
	Paint.PrintText (PREVIEW_WINDOW_X + 5, 11, "TO MENU", GREEN);

	Paint.PrintText (54, 24, "Developer : Alexei Evlanov", RED);
	Paint.PrintText (54, 49, "Year of release : 2015", RED);
	Paint.PrintText (54, 74, "Game version : 1.0 ", RED);

	glutSwapBuffers ();
}
Beispiel #2
0
void DisplayGame () {
	// paint the background
	glClear (GL_COLOR_BUFFER_BIT);

	Paint.EmptyRectangle (PREVIEW_WINDOW_X, 5, 124, 14, GREEN);
	Paint.PrintText (PREVIEW_WINDOW_X + 5, 11, "TO MENU", GREEN);

	Paint.PrintText (PREVIEW_WINDOW_X, 25, "The next figure", RED);
	Paint.PrintText (PREVIEW_WINDOW_X, 75, Tetris.ShowLevel(), RED);
	Paint.PrintText (PREVIEW_WINDOW_X, 87, Tetris.ShowLines(), RED);
	Paint.PrintText (PREVIEW_WINDOW_X, 99, Tetris.ShowScore(), RED);
	Paint.PrintText (PREVIEW_WINDOW_X, 111, Tetris.ShowHighScore(), RED);

	Tetris.Draw (Paint);

	glutSwapBuffers();
}
Beispiel #3
0
void DisplayGuidance () {
	glClear (GL_COLOR_BUFFER_BIT);

	Paint.EmptyRectangle (PREVIEW_WINDOW_X, 5, 124, 14, GREEN);
	Paint.PrintText (PREVIEW_WINDOW_X + 5, 11, "TO MENU", GREEN);

	glutSwapBuffers ();
}
Beispiel #4
0
void DisplayMenu () {
	glClear (GL_COLOR_BUFFER_BIT);

	Paint.EmptyRectangle (40, 10, 100, 25, GREEN);
	Paint.EmptyRectangle (40, 30, 100, 45, GREEN);
	Paint.EmptyRectangle (40, 50, 100, 65, GREEN);
	Paint.EmptyRectangle (40, 70, 100, 85, GREEN);
	Paint.EmptyRectangle (40, 90, 100, 105, GREEN);

	Paint.PrintText (54, 19, "PLAY CLASSIC", GREEN);
	Paint.PrintText (54, 39, "PLAY ARCADE ", GREEN);
	Paint.PrintText (54, 59, "PLAY FRENZY ", GREEN);
	Paint.PrintText (54, 79, "   GUIDANCE ", GREEN);
	Paint.PrintText (54, 99, "    CREDITS ", GREEN);

	glutSwapBuffers ();
}