void DisplayCredits () { glClear (GL_COLOR_BUFFER_BIT); Paint.EmptyRectangle (PREVIEW_WINDOW_X, 5, 124, 14, GREEN); Paint.PrintText (PREVIEW_WINDOW_X + 5, 11, "TO MENU", GREEN); Paint.PrintText (54, 24, "Developer : Alexei Evlanov", RED); Paint.PrintText (54, 49, "Year of release : 2015", RED); Paint.PrintText (54, 74, "Game version : 1.0 ", RED); glutSwapBuffers (); }
void DisplayGame () { // paint the background glClear (GL_COLOR_BUFFER_BIT); Paint.EmptyRectangle (PREVIEW_WINDOW_X, 5, 124, 14, GREEN); Paint.PrintText (PREVIEW_WINDOW_X + 5, 11, "TO MENU", GREEN); Paint.PrintText (PREVIEW_WINDOW_X, 25, "The next figure", RED); Paint.PrintText (PREVIEW_WINDOW_X, 75, Tetris.ShowLevel(), RED); Paint.PrintText (PREVIEW_WINDOW_X, 87, Tetris.ShowLines(), RED); Paint.PrintText (PREVIEW_WINDOW_X, 99, Tetris.ShowScore(), RED); Paint.PrintText (PREVIEW_WINDOW_X, 111, Tetris.ShowHighScore(), RED); Tetris.Draw (Paint); glutSwapBuffers(); }
void DisplayGuidance () { glClear (GL_COLOR_BUFFER_BIT); Paint.EmptyRectangle (PREVIEW_WINDOW_X, 5, 124, 14, GREEN); Paint.PrintText (PREVIEW_WINDOW_X + 5, 11, "TO MENU", GREEN); glutSwapBuffers (); }
void DisplayMenu () { glClear (GL_COLOR_BUFFER_BIT); Paint.EmptyRectangle (40, 10, 100, 25, GREEN); Paint.EmptyRectangle (40, 30, 100, 45, GREEN); Paint.EmptyRectangle (40, 50, 100, 65, GREEN); Paint.EmptyRectangle (40, 70, 100, 85, GREEN); Paint.EmptyRectangle (40, 90, 100, 105, GREEN); Paint.PrintText (54, 19, "PLAY CLASSIC", GREEN); Paint.PrintText (54, 39, "PLAY ARCADE ", GREEN); Paint.PrintText (54, 59, "PLAY FRENZY ", GREEN); Paint.PrintText (54, 79, " GUIDANCE ", GREEN); Paint.PrintText (54, 99, " CREDITS ", GREEN); glutSwapBuffers (); }