bool SceneView::expandWalk( const GafferScene::ScenePlug::ScenePath &path, size_t depth, PathMatcher &expanded, PathMatcher &selected ) { bool result = false; ConstInternedStringVectorDataPtr childNamesData = preprocessedInPlug<ScenePlug>()->childNames( path ); const vector<InternedString> &childNames = childNamesData->readable(); if( childNames.size() ) { // expand ourselves to show our children, and make sure we're // not selected - we only want selection at the leaf levels of // our expansion. result |= expanded.addPath( path ); result |= selected.removePath( path ); ScenePlug::ScenePath childPath = path; childPath.push_back( InternedString() ); // room for the child name for( vector<InternedString>::const_iterator cIt = childNames.begin(), ceIt = childNames.end(); cIt != ceIt; cIt++ ) { childPath.back() = *cIt; if( depth == 1 ) { // at the bottom of the expansion - just select the child result |= selected.addPath( childPath ); } else { // continue the expansion result |= expandWalk( childPath, depth - 1, expanded, selected ); } } } else { // we have no children, just make sure we're selected to mark the // leaf of the expansion. result |= selected.addPath( path ); } return result; }
static bool removePathInternedStringVectorData( PathMatcher &p, const IECore::InternedStringVectorData *d ) { return p.removePath( d->readable() ); }