void updateCamera() { Actor *actor = game_->findActor("wizard"); if (actor) { PhysicsComponent *component = actor->getPhysicsComponent(); if (component) { b2Body *bodyBody = component->findBody("body"); if (bodyBody) { b2Vec2 position = bodyBody->GetPosition(); cameraPosition_.x = position.x; cameraPosition_.y = position.y; } } } }